Releases: williamchange/node_tabber
0.3.7
Supported Versions
Blender 3.4 to Blender 5.0 (the multi-version zip is also limited to these 'versions')
Changelog
- Added support for Blender 5.0
Full Changelog: 0.3.6...0.3.7
0.3.6
Supported Versions
Blender 3.4 to Blender 4.5 (the multi-version zip is also limited to these 'versions')
Changelog
- Added support for Blender 4.5
Full Changelog: 0.3.5...0.3.6
Node Tabber (v0.3.5)
Supported Versions
Blender 3.4 to Blender 4.4 (the multi-version zip is also limited to these 'versions')
Changelog
- Fixed bugged where Shader to RGB and other EEVEE-specific nodes are not properly detected.
- (Affected builds for Blender 4.2 and up)
Node Tabber (v0.3.4)
Supported Versions
Blender 3.4 to Blender 4.4 (the multi-version zip is also limited to these 'versions')
Changelog
Full Changelog: 0.3.3...0.3.4
Node Tabber (v0.3.3)
Supported Versions
Blender 3.4 to Blender 4.3 (the multi-version zip is also limited to these 'versions')
Changelog
Full Changelog: 0.3.2...0.3.3
Node Tabber (v0.3.2)
Supported Versions
Blender 3.4 to Blender 4.2 (the multi-version zip is also limited to these 'versions')
Note: ZIPs for Blender 4.2 are packaged as "Legacy Addons", this was decided for easily maintaining compatibility with older Blender versions. As of the moment of writing this, there shouldn't affect anything functionality-wise.
Changelog
Full Changelog: 0.3.1...0.3.2
Node Tabber (v0.3.1)
Supported Versions
Blender 3.4 to Blender 4.1 (the multi-version zip is also limited to these 'versions')
Changelog
Bug Fixes:
- Make icons consistent for keymap shortcut display in Preferences menu.
- Exclude invalid "Layer" geometry subtype in various nodes.
Other Features
- In Blender 4.1, indicate deprecated nodes by adding "[Deprecated]" in their label.
- Note: Though enabled by default, this behavior can be toggled in Preferences.
Node Tabber (v0.3.0)
Supported Versions
Blender 3.4 to Blender 4.1 (the multi-version zip is also limited to these 'versions')
Changelog
Added new subtype entries for various nodes:
- Shader Nodes:
- Sheen BSDF - ('Ashikhmin', 'Microfiber')
- Toon BSDF - ('Diffuse', 'Glossy')
- Glass BSDF - ('Beckmann', 'GGX', Multiscatter 'GGX')
- Glossy BSDF - ('Beckmann', 'Ashikhmin-Shirley', 'GGX', 'Multiscatter GGX')
- Refraction BSDF - ('Beckmann', 'GGX')
- Subsurface Scattering- ('Christensen-Burley', 'Random Walk', 'Random Walk (Skin)')
- Geometry Nodes:
- Align Euler to Vector - ('X', 'Y', 'Z')
- Rotate Euler - ('Object', 'Local')
- Extrude Mesh - ('Vertices', 'Edges', 'Faces')
- Resample Curve & Curve to Points - ('Evaluated', 'Count', 'Length')
- Fill Curve - ('Triangles', 'N-gons')
- Mesh to Points - ('Vertices', 'Edges', 'Faces', 'Corners')
- Trim Curve - ('Factor', 'Length')
- Mesh to Volume & Points to Volume - ('Size', 'Amount')
- Volume to Mesh - ('Grid', 'Size', 'Amount')
- Set Shade Smooth - ('Edge', 'Face')
- Set Handle Positions - ('Left', 'Right')
- Set Curve Normal - ('Minimum-Twist', 'Z-Up', 'Free*') --- *in Blender 4.1
- Triangulate - ('Beauty', 'Fixed', 'Fixed Alternate', 'Shortest Diagonal', 'Longest Diagonal')
- Sample Curve - ('Factor', 'Length')
- Factor & Length - ('Float', 'Integer', 'Vector', 'Color', 'Boolean', 'Quaternion')
- Set Selection* - ('Point', 'Edge', 'Face', 'Spline') --- * in Tool Context
- Compositor Nodes:
- Combine & Separate Color - ('RGB', 'HSV', 'HSL', 'YUV', 'YCbCr')
- YCbCr - ('JPEG', 'ITU 601', 'ITU 709')
- Color Balance - ('Lift/Gamma/Gain', 'Offset/Power/Slope')
- Cryptomatte - ('Image', 'Render')
- Distance Key - ('RGB', 'YCC')
- Movie Distortion - ('Distort', 'Undistort')
- Dilate/Erode - ('Steps', 'Threshold', 'Distance', 'Feather')
- Feather - ('Smooth', 'Sphere', 'Root', 'Inverse Square', 'Linear', 'Sharp')
- Scale - ('Relative', 'Absolute', 'Scene Size', 'Render Size')
- Render Size - ('Stretch', 'Fit', 'Crop')
- Filter - ('Sobel', 'Kirsch', 'Laplace', 'Prewitt', 'Shadow', 'Soften', 'Box Sharpen', 'Diamond Sharpen')
- Split/Split Viewer - ('X', 'Y')
- Tonemap - ('RH-Simple', 'R/D Photoreceptor')
- Combine & Separate Color - ('RGB', 'HSV', 'HSL', 'YUV', 'YCbCr')
Added support for Blender 4.1
- New Nodes:
- Split to Instances, Sort Elements, Active Camera, Index Switch, Menu Switch, Bake, and Rotate Rotation (Geometry Nodes)
- Other Changes
- Merge Musgrave Texture Node with Noise Texture Node
- Renamed 'Split Viewer' node to 'Split' in Compositor Nodes
- Added 'Blackbody' node in Geometry Nodes
Node Tabber (v0.2.2)
Supported Versions
Blender 3.4 to Blender 4.0 (the multi-version zip is also limited to these versions)
Changelog
- Updated search filtering to be compatible with the new Hydra Storm render engine.
- Behavior based on this commit from Blender main : "Fix missing BSDF nodes in add menu with Hydra render engines"
Node Tabber (v0.2.1)
Supported Versions
Blender 3.4 to Blender 4.0 (the multi-version zip is also limited to these versions)
Changelog
- Added limited support for custom nodes created by other addons.
- Note: Only custom nodes that still retain their old behavior of registering themselves as a
NodeItemcan be detected, should an addon no longer do this in the wake for 4.0 API changes, this version of Node Tabber might not be able correctly to include those.
- Note: Only custom nodes that still retain their old behavior of registering themselves as a