This project was built for the CSE 260: Computer Graphics class I am currently taking to allow users to make customizations on existing baseline 3D models, build and acquire a new model in different format (glTF, OBJ, PLY).
Internally, it uses a linear algorithm to alter the existing baseline models. All of the calculations are made within the browser.
A live demo can be found at https://cse260.netlify.app/
This repo contains some of the 3D models from the following source:
https://graphics.soe.ucsc.edu/data/BodyModels/index.html
https://graphics.soe.ucsc.edu/private/data/SCAPE/index.html
To make changes to the underlying algorithm used, please refer to the src/Human.tsx file.
In the project directory, you can run:
Runs the app in the development mode.
Builds the app for production to the build folder.
