A Unity-based prosthetic hand digital twin controlled from a web interface.
This project is part of an undergraduate graduation project focused on prosthetic hand finger movement control. The current version allows manual control of a rigged 3D prosthetic hand model through a browser-based interface. The future goal is to connect the same control system to an sEMG/NinaPro DB1-based AI model and eventually to servo motors on a physical prosthetic hand.
The goal of this project is to create a clean digital twin system for a prosthetic hand.
The system currently supports manual web-based control of individual finger bending. Later, the same control pipeline can be connected to an AI model trained on sEMG data, such as NinaPro DB1.
Current control flow:
Web Page
→ FastAPI Backend
→ Unity Command Receiver
→ Prosthetic Hand Bone Controller
→ Finger Movement