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Update troubleshooting.md #53
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53fc152
Update troubleshooting.md
cobalt2727 58a2278
rewrite bc the megascript now fully supports xemu
cobalt2727 8577d01
fix up info on the SDL2 bug
cobalt2727 d9629e9
bring launch command back
cobalt2727 f2098b3
reword again
cobalt2727 70f050b
modify Jetson info as requested
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Sounds good, I'll rewrite that when I get the chance.
I don't have a message link, but I remember
Marco Loves 360#3902confirming last year in the Discord server that there was a small bump in FPS when manually compiling. Unfortunately I haven't been able to test this myself, but I'm hoping the gap in performance between the PPA and source building increases long term as the emulator gets more ARM optimizations... the CPU is a massive bottleneck for Tegra hardware like the Switch.That's an option, but this approach is more hands off - updates are rebuilt with the Megascript itself by selecting the Auto Updater option in the GUI.
Relevant bits:
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I can attest that manually compiling xemu on switch hardware does net better performance, which in a situation where the switch is already power limited, every little bit of perf you can get helps
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How big of a difference is there? In the test I mentioned above I remember he only said it was about 1-4 FPS faster on Halo 1.