ver 0.21.1-alpha
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
https://yoship1639.github.io/UniToon
- Both Toon and PBR expressions
- Blends in with the environment
- No custom shader keywords
- No goal of multifunctionality
UniToon supports any light environment implemented by Unity.
- Light (Directional, Point, Spot, Area)
- Light Intensity, Indirect Multipiler
- Baked Global Illmination
- Realtime Global Illmination
- Environment Lighting (Skybox, Gradient, Color)
- Reflection Probes
- Light Probes
The following shader passes are also supported for situations where these are required
- ShadowCaster
- DepthOnly
- DepthNormals
- Meta
Several rendering modes are also supported
- Forward
- Deferred
- Unity Package Manager (UPM)
You can import packages from the path below
https://github.com/yoship1639/UniToon.git
Version | Builtin | URP | HDRP |
---|---|---|---|
Unity2019.3 | Not yet | Yes | Not yet |
Unity2019.4 | Not yet | Yes | Not yet |
Unity2020.1 | Not yet | Yes | Not yet |
Unity2020.2 | Not yet | Yes | Not yet |
Unity2020.3 | Not yet | Yes | Not yet |
Unity2021.1 | Not yet | Yes | Not yet |
Unity2021.2 | Not yet | Yes | Not yet |
Unity2021.3 | Not yet | Yes | Not yet |
Red, Green and Blue lights