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8 changes: 8 additions & 0 deletions Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,14 @@ ifeq ($(PLATFORM), rs90)
RELEASEDIR := release
endif

ifeq ($(PLATFORM), bittboy)
CC := arm-linux-gcc
STRIP := arm-linux-strip
SYSROOT := $(shell $(CC) --print-sysroot)
CFLAGS := $(shell $(SYSROOT)/usr/bin/sdl-config --cflags)
LDFLAGS := $(shell $(SYSROOT)/usr/bin/sdl-config --libs) -lm
endif

ifeq ($(PLATFORM), mingw32)
CC := i486-mingw32-gcc
STRIP := i486-mingw32-strip
Expand Down
14 changes: 14 additions & 0 deletions default/game.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
# Joystick control mode. Value: 0 - off, 1 - digital, 2 - analog
JOY_MODE 2

# Joystick device number. Value: 0 - first joystick, 1 - second joystick, etc.
JOY_NUM 0

# Joystick deadzone. Value range: 0 - 65535
JOY_DEADZONE 5000

# Screen scale. Value: 1 - original, 2 - double
SCALE 1

# Display mode. Value: 0 - windowed, 1 - fullscreen
FULLSCREEN 0
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There is no need to include a default game config, as the game will generate one on the fly if it doesn't find an existing one.
The same goes about the default score file.

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I had some issues with those and got Segmentation Fault on Bittboy. Not sure if it was the reason as I made other changes as well, but for completeness I have put defaults in there. Feel free to remove them.

Binary file added default/score.dat
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