You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Renegade edited this page Dec 4, 2011
·
1 revision
Rewire "DigSound" and "NukeSiren"
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker.
If you are interested in fleshing out this feature, please update this page.
Original Request
In RA2 and YR, the "DigSound=" statement in the [AudioVisual] section defines the sound to be played when a nuclear missile is incoming. Could you rewire the DigSound= to its original function (in TS, DigSound is the sound played when a unit with burrowing locomotor digs into or out of the ground) and create a new "NukeSiren=" statement which defines the NukeSiren?
Specification details
Goals
This needs to be filled by a supporter/drafter of this specification.
Suggestions / Notes
This needs to be filled by a supporter/drafter of this specification.