Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2026-04-19-2324
What's Changed
Full Changelog: cdda-experimental-2026-04-19-1740...cdda-experimental-2026-04-19-2324
Cataclysm-DDA experimental build 2026-04-19-1740
What's Changed
- Persist post-process decisions per overmap_special so multi-story buildings burn consistently by @dobbry-vechur in #86576
- Add Windows libraries for snmalloc by @alef in #86577
Full Changelog: cdda-experimental-2026-04-19-1658...cdda-experimental-2026-04-19-1740
Cataclysm-DDA experimental build 2026-04-19-1658
What's Changed
- Add lighting conditions warning to Crafting UI by @evilbananas in #86571
Full Changelog: cdda-experimental-2026-04-19-0538...cdda-experimental-2026-04-19-1658
Cataclysm-DDA experimental build 2026-04-19-0538
What's Changed
- [Extra Mutated Scenarios] fix mutagen glands by @Standing-Storm in #86572
Full Changelog: cdda-experimental-2026-04-19-0452...cdda-experimental-2026-04-19-0538
Cataclysm-DDA experimental build 2026-04-19-0452
What's Changed
- Spear hotfix. Fixed wrong material by @FarFarLakeSea in #86569
- Fix spawned eoc and debug menu maps by @Inglonias in #86565
- adjust batteries ASCII to match counterparts by @GuardianDll in #86563
- Add post_process_generators field to oter_type_t, migrate PP_GENERATE_RIOT_DAMAGE by @dobbry-vechur in #86558
Full Changelog: cdda-experimental-2026-04-19-0404...cdda-experimental-2026-04-19-0452
Cataclysm-DDA experimental build 2026-04-19-0404
What's Changed
- [Magiclysm] Minor fixes by @Michael1993 in #86570
Full Changelog: cdda-experimental-2026-04-18-1949...cdda-experimental-2026-04-19-0404
Cataclysm-DDA experimental build 2026-04-18-1949
What's Changed
- Fix duplicate mod lists in get_all_mods.py by @dobbry-vechur in #86567
- add eoc effect to pick up a bodypart by @GuardianDll in #86552
Full Changelog: cdda-experimental-2026-04-18-1832...cdda-experimental-2026-04-18-1949
Cataclysm-DDA experimental build 2026-04-18-1832
What's Changed
- Add sibling overlap detection to mapgen static check by @dobbry-vechur in #86564
- adjusted spear and pike recipe to include drift. Added graded steel variants of the spear and pike by @FarFarLakeSea in #86536
New Contributors
- @FarFarLakeSea made their first contribution in #86536
Full Changelog: cdda-experimental-2026-04-18-1740...cdda-experimental-2026-04-18-1832
Cataclysm-DDA experimental build 2026-04-18-1740
What's Changed
- Fix MOLLE pockets have no degradation by @evilbananas in #86555
- Two new faults for clothing by @BigBreug in #86530
Full Changelog: cdda-experimental-2026-04-18-1633...cdda-experimental-2026-04-18-1740
Cataclysm-DDA experimental build 2026-04-18-1633
What's Changed
- Fix labyrinth throwing palette errors & crashing by @Tektolnes in #86561
- Update EOD hot stick prices by @Good-Ol-Been in #86539
Full Changelog: cdda-experimental-2026-04-18-1520...cdda-experimental-2026-04-18-1633