Skip to content

Releases: Kvan7/Exiled-Exchange-2

v0.7.1

02 Feb 02:19
554a271
Compare
Choose a tag to compare

Some Creative Release name

v0.7.1

I did a bad merge, so the edit buttons on widgets were broken. Selected incoming instead of current oops.
Fixes #399

Elemental damage type filter for attack weapons

After playing the game a bit more in between v0.6.0 and this release, I do agree that having a filter for the damage type of the elemental damage would be a benefit. So this update adds that in.

image

2025-01-29.21-52-13.mp4

Basically just a set of selector boxes under the elemental damage that will filter out the other elemental damage types when they are selected. This is the resulting filter on the trade site. This does add some complexity to the query but from my testing an unauthenticated api call should be able to support this level of complexity(goes from a complexity of around 16 to 23 so about 7 more complexity which seems to be safe)

image

In the future it may auto select the correct damage type based on it being the only one or being the highest value(#388), but for the purposes of hopefully not breaking stuff, for now this will remain as just defaulting to any. I'm not sure if I will add a way to select multiple, for now lets go with selecting multiple is not planned but that may change in the future.

Tiers now follow "poe2 tier numbering" convention

This change makes "tiers" follow the new naming convention for poe2, where higher is better

image

If you enable the "mods" option during price check you can still see what stats on an item contribute to the filter. Along with now showing the max "tier" of a mod next to it.

image

image

Lower being better (poe1) is still available in settings(go price-check-tier numbering style)

image

Lower is better has renamed from "Tier #" to "Grade #" so "Grade 1" is the best and "Grade 2" is the second best

image

I have yet to be convinced that the poe2 numbering change (higher is better) is good. I personally believe that lower being better is more useful specifically for determining if a mod is really good at a glance. Regardless of that, having a conflicting naming convention in EE2 does lead to confusion, so this change is mainly to try and reduce confusion when people reference "tiers".

Tips/Fun facts

Added a little tip box that occasionally pops up like the supporter links in the price check window. This was initially intended to be similar to loading screen tips in video games, but it looked terrible on the loading popup so I put it here instead.

image

Changelog

  • Adds:
    • Adds option to fill runes by default #347
    • Adds specific note to complex query error #344
    • Adds tips/fun facts #352
    • Adds a filter for elemental damage type #368
  • Fixes:
    • Fixes upgrading quality to 20 on corrupted items #369
    • Fixes Jarngreipr wrong life rolls #343
    • Fixes PDR not showing tier on shields #371
    • Fixes unidentified items showing error message #360
    • Fixes life regen tiers being broken #361
    • Fixes tablets modifiers mostly not recognized #206
    • Fixes quality not recognized modifier #186
    • Fixes Controlled Metamorphosis #394
  • Changes:

Full Changelog: v0.6.2...v0.7.1

v0.7.0

01 Feb 16:54
Compare
Choose a tag to compare

Some Creative Release name

Elemental damage type filter for attack weapons

After playing the game a bit more in between v0.6.0 and this release, I do agree that having a filter for the damage type of the elemental damage would be a benefit. So this update adds that in.

image

2025-01-29.21-52-13.mp4

Basically just a set of selector boxes under the elemental damage that will filter out the other elemental damage types when they are selected. This is the resulting filter on the trade site. This does add some complexity to the query but from my testing an unauthenticated api call should be able to support this level of complexity(goes from a complexity of around 16 to 23 so about 7 more complexity which seems to be safe)

image

In the future it may auto select the correct damage type based on it being the only one or being the highest value(#388), but for the purposes of hopefully not breaking stuff, for now this will remain as just defaulting to any. I'm not sure if I will add a way to select multiple, for now lets go with selecting multiple is not planned but that may change in the future.

Tiers now follow "poe2 tier numbering" convention

This change makes "tiers" follow the new naming convention for poe2, where higher is better

image

If you enable the "mods" option during price check you can still see what stats on an item contribute to the filter. Along with now showing the max "tier" of a mod next to it.

image

image

Lower being better (poe1) is still available in settings(go price-check-tier numbering style)

image

Lower is better has renamed from "Tier #" to "Grade #" so "Grade 1" is the best and "Grade 2" is the second best

image

I have yet to be convinced that the poe2 numbering change (higher is better) is good. I personally believe that lower being better is more useful specifically for determining if a mod is really good at a glance. Regardless of that, having a conflicting naming convention in EE2 does lead to confusion, so this change is mainly to try and reduce confusion when people reference "tiers".

Tips/Fun facts

Added a little tip box that occasionally pops up like the supporter links in the price check window. This was initially intended to be similar to loading screen tips in video games, but it looked terrible on the loading popup so I put it here instead.

image

Changelog

  • Adds:
    • Adds option to fill runes by default #347
    • Adds specific note to complex query error #344
    • Adds tips/fun facts #352
    • Adds a filter for elemental damage type #368
  • Fixes:
    • Fixes upgrading quality to 20 on corrupted items #369
    • Fixes Jarngreipr wrong life rolls #343
    • Fixes PDR not showing tier on shields #371
    • Fixes unidentified items showing error message #360
    • Fixes life regen tiers being broken #361
    • Fixes tablets modifiers mostly not recognized #206
    • Fixes quality not recognized modifier #186
    • Fixes Controlled Metamorphosis #394
  • Changes:

Full Changelog: v0.6.2...v0.7.0

v0.6.2

22 Jan 00:47
61dcd4b
Compare
Choose a tag to compare

More stuff working yay!

Map checker

Kinda sorta working again. Some mods are still not recognized so please create an issue when you see one

image

Show listed item on hover

New feature! If you want to see what stats that item listing actually has just hover over it and hold SHIFT. This is overall quite a basic implementation, more options and stuff will come with time. (The way I have it setup, I should be able to allow some customization later, ei if you want it the in game popup box potentially)

image

2025-01-19.14-04-25.mp4

Fill Iron Runes

Ever wonder what values an item will have if you socket Iron runes in it? Now you don't have to go back to your hideout and spend currency to check!
(other soul cores and runes will come soon, just this for now since it is new)

2025-01-19.19-59-51.mp4

Changelog

  • Adds:
    • Map checker #314
      • There are probably some issues with this still but much closer to original functionality
      • Currently no default avoids since I haven't played enough to set them and there isn't any reflect
    • Show listed item on hover #322 #293
      • Shows basic mods and stats of an item when hovering over a listing
      • Default is that this only happens when holding SHIFT
      • Options are to turn off, shift+hover, or just hovering
    • Sanctum Relics #187 #323
      • Now these actually work!
    • Adds Spanish localization #324
    • Adds test filling runes #327
      • Allows filling in iron runes to see and price check with the added phys damage, armour, evasion, or energy shield
  • Fixes:
    • Fixes Magic rarity not parsing in Chinese #285 #315
    • Fixes negative unique stat rolls not showing up #311
    • Fixes Morior Invictus not showing its rolled stats #311
    • Fixes help text on jewels showing as not recognized #211
    • Fixes shock magnitude not being recognized #313
  • Changes:
    • Changes how runes are shown/work now that they are changeable #326 #307

v0.6.1

Fixes uniques' stats always being reversed oops #329

v0.6.2

Fixes remaining map modifiers not recognized #331
Fixes base stats of weapons and armour being wrong #339

Full Changelog: v0.5.0...v0.6.2

v0.6.1

20 Jan 03:11
Compare
Choose a tag to compare

More stuff working yay!

Map checker

Kinda sorta working again. Some mods are still not recognized so please create an issue when you see one

image

Show listed item on hover

New feature! If you want to see what stats that item listing actually has just hover over it and hold SHIFT. This is overall quite a basic implementation, more options and stuff will come with time. (The way I have it setup, I should be able to allow some customization later, ei if you want it the in game popup box potentially)

image

2025-01-19.14-04-25.mp4

Fill Iron Runes

Ever wonder what values an item will have if you socket Iron runes in it? Now you don't have to go back to your hideout and spend currency to check!
(other soul cores and runes will come soon, just this for now since it is new)

2025-01-19.19-59-51.mp4

Changelog

  • Adds:
    • Map checker #314
      • There are probably some issues with this still but much closer to original functionality
      • Currently no default avoids since I haven't played enough to set them and there isn't any reflect
    • Show listed item on hover #322 #293
      • Shows basic mods and stats of an item when hovering over a listing
      • Default is that this only happens when holding SHIFT
      • Options are to turn off, shift+hover, or just hovering
    • Sanctum Relics #187 #323
      • Now these actually work!
    • Adds Spanish localization #324
    • Adds test filling runes #327
      • Allows filling in iron runes to see and price check with the added phys damage, armour, evasion, or energy shield
  • Fixes:
    • Fixes Magic rarity not parsing in Chinese #285 #315
    • Fixes negative unique stat rolls not showing up #311
    • Fixes Morior Invictus not showing its rolled stats #311
    • Fixes help text on jewels showing as not recognized #211
    • Fixes shock magnitude not being recognized #313
  • Changes:
    • Changes how runes are shown/work now that they are changeable #326 #307

v0.6.1

Fixes uniques' stats always being reversed oops #329

Full Changelog: v0.5.0...v0.6.1

v0.6.0

20 Jan 02:10
850fa90
Compare
Choose a tag to compare

More stuff working yay!

Map checker

Kinda sorta working again. Some mods are still not recognized so please create an issue when you see one

image

Show listed item on hover

New feature! If you want to see what stats that item listing actually has just hover over it and hold SHIFT. This is overall quite a basic implementation, more options and stuff will come with time. (The way I have it setup, I should be able to allow some customization later, ei if you want it the in game popup box potentially)

image

2025-01-19.14-04-25.mp4

Fill Iron Runes

Ever wonder what values an item will have if you socket Iron runes in it? Now you don't have to go back to your hideout and spend currency to check!
(other soul cores and runes will come soon, just this for now since it is new)

2025-01-19.19-59-51.mp4

Changelog

  • Adds:
    • Map checker #314
      • There are probably some issues with this still but much closer to original functionality
      • Currently no default avoids since I haven't played enough to set them and there isn't any reflect
    • Show listed item on hover #322 #293
      • Shows basic mods and stats of an item when hovering over a listing
      • Default is that this only happens when holding SHIFT
      • Options are to turn off, shift+hover, or just hovering
    • Sanctum Relics #187 #323
      • Now these actually work!
    • Adds Spanish localization #324
    • Adds test filling runes #327
      • Allows filling in iron runes to see and price check with the added phys damage, armour, evasion, or energy shield
  • Fixes:
    • Fixes Magic rarity not parsing in Chinese #285 #315
    • Fixes negative unique stat rolls not showing up #311
    • Fixes Morior Invictus not showing its rolled stats #311
    • Fixes help text on jewels showing as not recognized #211
    • Fixes shock magnitude not being recognized #313
  • Changes:
    • Changes how runes are shown/work now that they are changeable #326 #307

Full Changelog: v0.5.0...v0.6.0

v0.5.0

16 Jan 22:14
06c396f
Compare
Choose a tag to compare

Update for game version 0.1.1

Mainly updating for game version

Changelog

  • Adds Filter Updater #247
    • Provides the option to make a small change to highlight or hide an item that your current filter isn't for some reason.
    • This can write to the filter files, so it is never a bad idea to make backups
    • Thank you @tmakuch
  • Adds German localization
  • Fixes:
    • #278 Updates to use my discord id
    • #298 Phys not parsing
    • #305 Logbooks cause hard crash

Full Changelog: v0.4.2...v0.5.0

v0.4.2

11 Jan 14:41
d02f086
Compare
Choose a tag to compare

TIERS ARE BACK

Added back in tiers. this was originally done by reading advanced text, so doing it like how i am now is a tiny bit finicky but should still not brick anything, I hope.

Also this is using old tier numbering cause it makes WAY MORE SENSE!!!! So for anyone new, T1 is the best and T2 is second best and so on.

image

(v0.4.2) And unique rolls are working again!

image

Full Changes:

  • Adds Tiers
  • Adds "Try Pseudo" button
    • If you don't want to auth, you can hit this to try the pseudo ele res stuff in browser.
    • Thanks to @miki4625 for getting this up and running!
  • Fixes #255
  • Fixes #263
  • Removes the ratio warning banner

Try pseudo button:
image

v0.4.1

Fixes normal res being enabled when you hit "try pseudo" if you had them enabled on it still.

v0.4.2

Should this have just been a minor version bump instead of a patch? probably. Do i care? no. :)

Unique items now have their rolls in game. Unique will also have empty sockets enabled by default.

Also Fixes:

Full Changelog: v0.3.1...v0.4.2

v0.4.1

10 Jan 15:39
Compare
Choose a tag to compare

TIERS ARE BACK

Added back in tiers. this was originally done by reading advanced text, so doing it like how i am now is a tiny bit finicky but should still not brick anything, I hope.

Also this is using old tier numbering cause it makes WAY MORE SENSE!!!! So for anyone new, T1 is the best and T2 is second best and so on.

image

Full Changes:

  • Adds Tiers
  • Adds "Try Pseudo" button
    • If you don't want to auth, you can hit this to try the pseudo ele res stuff in browser.
    • Thanks to @miki4625 for getting this up and running!
  • Fixes #255
  • Fixes #263
  • Removes the ratio warning banner

Try pseudo button:
image

v0.4.1

Fixes normal res being enabled when you hit "try pseudo" if you had them enabled on it still.

Full Changelog: v0.3.1...v0.4.1

v0.4.0

10 Jan 14:29
b1a8d15
Compare
Choose a tag to compare

TIERS ARE BACK

Added back in tiers. this was originally done by reading advanced text, so doing it like how i am now is a tiny bit finicky but should still not brick anything, I hope.

Also this is using old tier numbering cause it makes WAY MORE SENSE!!!! So for anyone new, T1 is the best and T2 is second best and so on.

image

Full Changes:

  • Adds Tiers
  • Adds "Try Pseudo" button
    • If you don't want to auth, you can hit this to try the pseudo ele res stuff in browser.
    • Thanks to @miki4625 for getting this up and running!
  • Fixes #255
  • Fixes #263
  • Removes the ratio warning banner

Try pseudo button:
image

Full Changelog: v0.3.1...v0.4.0

v0.3.1

09 Jan 04:16
4951ac9
Compare
Choose a tag to compare

Version bump for 0.1.0f

  • Updates data files for recent game version
  • Mostly fixes issues with localization due to update #258
  • Also fixes #252 in theory
  • (also also) adds start of unit/regression tests! Told you I would get around to it :)

Full Changelog: v0.3.0...v0.3.1