Skip to content

v0.7.1

Latest
Compare
Choose a tag to compare
@Kvan7 Kvan7 released this 02 Feb 02:19
554a271

Some Creative Release name

v0.7.1

I did a bad merge, so the edit buttons on widgets were broken. Selected incoming instead of current oops.
Fixes #399

Elemental damage type filter for attack weapons

After playing the game a bit more in between v0.6.0 and this release, I do agree that having a filter for the damage type of the elemental damage would be a benefit. So this update adds that in.

image

2025-01-29.21-52-13.mp4

Basically just a set of selector boxes under the elemental damage that will filter out the other elemental damage types when they are selected. This is the resulting filter on the trade site. This does add some complexity to the query but from my testing an unauthenticated api call should be able to support this level of complexity(goes from a complexity of around 16 to 23 so about 7 more complexity which seems to be safe)

image

In the future it may auto select the correct damage type based on it being the only one or being the highest value(#388), but for the purposes of hopefully not breaking stuff, for now this will remain as just defaulting to any. I'm not sure if I will add a way to select multiple, for now lets go with selecting multiple is not planned but that may change in the future.

Tiers now follow "poe2 tier numbering" convention

This change makes "tiers" follow the new naming convention for poe2, where higher is better

image

If you enable the "mods" option during price check you can still see what stats on an item contribute to the filter. Along with now showing the max "tier" of a mod next to it.

image

image

Lower being better (poe1) is still available in settings(go price-check-tier numbering style)

image

Lower is better has renamed from "Tier #" to "Grade #" so "Grade 1" is the best and "Grade 2" is the second best

image

I have yet to be convinced that the poe2 numbering change (higher is better) is good. I personally believe that lower being better is more useful specifically for determining if a mod is really good at a glance. Regardless of that, having a conflicting naming convention in EE2 does lead to confusion, so this change is mainly to try and reduce confusion when people reference "tiers".

Tips/Fun facts

Added a little tip box that occasionally pops up like the supporter links in the price check window. This was initially intended to be similar to loading screen tips in video games, but it looked terrible on the loading popup so I put it here instead.

image

Changelog

  • Adds:
    • Adds option to fill runes by default #347
    • Adds specific note to complex query error #344
    • Adds tips/fun facts #352
    • Adds a filter for elemental damage type #368
  • Fixes:
    • Fixes upgrading quality to 20 on corrupted items #369
    • Fixes Jarngreipr wrong life rolls #343
    • Fixes PDR not showing tier on shields #371
    • Fixes unidentified items showing error message #360
    • Fixes life regen tiers being broken #361
    • Fixes tablets modifiers mostly not recognized #206
    • Fixes quality not recognized modifier #186
    • Fixes Controlled Metamorphosis #394
  • Changes:

Full Changelog: v0.6.2...v0.7.1