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Change Log
rx edited this page Sep 7, 2025
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This page documents everything that NFSCO changes in Need for Speed: Carbon.
Warning
This document is a work in progress.
The following changes apply to all original vehicles.
- Increased all-around performance.
- Increased all-around performance.
- Removed induction upgrades.
- Added performance upgrades.
- Increased all-around performance.
- Increased engine power.
- Added performance upgrades.
- Increased all-around performance.
- Added performance upgrades.
- Increased all-around performance.
- Moved to tier 2.
- Decreased engine power.
- Increased handling.
- Increased all-around performance.
- Increased all-around performance.
- Increased all-around performance.
- Increased all-around performance.
- Increased all-around performance.
- Decreased engine power.
- Increased handling.
- Increased handling.
- Increased all-around performance.
- Added performance upgrades.
- Increased all-around performance.
- Increased all-around performance.
- Moved to tier 2.
- Increased all-around performance.
- Added performance upgrades.
- Increased handling.
- Increased all-around performance.
- Increased all-around performance.
- Added performance upgrades.
- Increased all-around performance.
- Added performance upgrades.
- Increased engine power.
- Decreased engine power.
- Increased handling.
- Added performance upgrades.
- Increased all-around performance.
- Increased engine power.
- Increased handling.
- Increased all-around performance.
- Moved to tier 2.
- Increased all-around performance.
- Increased all-around performance.
- Increased all-around performance.
- Added performance upgrades.
- Increased engine power.
- Decreased all-around performance.
- Moved to tier 1.
- No major changes.
- Decreased all-around performance.
- Increased all-around performance.
- Decreased handling.
- Increased engine power.
- Added performance upgrades.
- Decreased engine power.
- Increased handling.
- Increased all-around performance.
- Added performance upgrades.
- Increased all-around performance.
- Added performance upgrades.
- Increased all-around performance.
- Added performance upgrades.
- Increased handling.
- Increased all-around performance.
- Decreased engine power.
- Increased handling.
- Removed induction upgrades.
- Increased engine power.
- Increased all-around performance.
- Increased all-around performance.
- Increased all-around performance.
- Added performance upgrades.
- Increased all-around performance.
- Added performance upgrades.
- Increased handling.
- Decreased handling.
- Increased engine power.
- Added performance upgrades.
- Increased all-around performance.
- Increased all-around performance.
Information about the class and tier of each new vehicle can be found in-game. All new vehicles are lore-friendly and were produced before or in 2006.
- Base vehicle model converted from Need for Speed: ProStreet.
- Additional part models converted from Need for Speed: Underground.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model restored from Need for Speed: Carbon.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model converted from Need for Speed: World.
- Base vehicle model converted from Need for Speed: Shift.
- Base vehicle model converted from Need for Speed: World.
- Base vehicle model converted from Need for Speed: World.
- Base vehicle model restored from Need for Speed: Carbon.
- Base vehicle model converted from Project Gotham Racing 4.
- Base vehicle model converted from Project Gotham Racing 3.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model converted from Need for Speed: World.
- Base vehicle model scratch-made using a Forza Motorsport 4 model as reference.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model converted from Sega GT Online.
- Base vehicle model converted from Need for Speed: World.
- Base vehicle model converted from Need for Speed: Undercover.
- Additional part models converted from Midnight Club 3: Dub Edition.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model restored from Need for Speed: Carbon.
- Base vehicle model converted from Need for Speed: World.
- Base vehicle model converted from Midnight Club: Los Angeles.
- Base vehicle model converted from Need for Speed: Most Wanted.
- Base vehicle model restored from Need for Speed: Carbon.
The following changes apply to all vehicles.
- Corrected the graphical and physical tire section width of all vehicles.
- Corrected the physical mass, rim size, aspect ratio, track width, and wheel base of all vehicles.
The following changes apply to police pursuits and police AI.
- Added an additional police unit to all heat levels.
- Decreased the amount of heat level reduction from customizing a vehicle.
- Increased the fines for all infraction types.
- Progressively decreased the amount of cost to state required to dispatch a patrol vehicle.
- Progressively decreased the amount of time required for back-up requests.
- Progressively increased the chance for road blocks.
- Progressively increased the chance for spike strips in road blocks.
- Progressively increased the duration and tightness of the 'box-in' formation.
- Progressively increased the police AI reaction time.
- The front and rear police AI line of sight distance is now constant on all heat levels.
- The maximum time to enter a hiding spot is now constant on all heat levels.
- The minimum speed at which the busted meter begins filling is now constant on all heat levels.
- You are no longer required to beat all events to unlock new ones. Now you unlock new events after taking over territories.
- The unlock order and price of cars and performance parts has been redone from scratch.
- The difficulty ramp has been adjusted and increases more smoothly over time.
- Increased cash rewards and bonuses across the board.
- Torque engine tuning now matches the power output of horsepower tuning.
- Acceleration transmission tuning is more effective.
- Significantly improved both oversteer and understeer suspension tuning.
- Corrected nitrous tuning - velocity reduces duration and vice versa.
- Tire tuning now has finer settings. Improved drift tuning and slightly nerfed grip tuning.
- Corrected a vanilla bug with front bias brake tuning.
- Improved low rpm turbo tuning and fixed high rpm tuning.
- Challenge Series exclusive Race Wars added to Quick Race.
- Track drifts and the test drive circuit are now available in Quick Race.
- All checkpoints can be played as sprints.
- World Downtown sprints from Improvement Mod.