Releases: ProjectBorealis/PBCharacterMovement
Releases · ProjectBorealis/PBCharacterMovement
2.0.1
What's Changed
- Non frame-rate dependent bBrakingFrameTolerated by @SolarysDev in #37
- Fix build for UE5.1 by @narukimato in #38
- Added move.JumpBoost to control momentum boosting on jump, as in HL2, defaults to 1:
- 0 - disables jump boosting entirely
- 1 - boosts in the direction of input, even when moving in another direction (enables ABH)
- 2 - boosts in the direction of input when moving in the same direction (disables ABH)
- Updated docs with recommendations for default physics material friction. Also updated features list.
- Improved crouching for multiplayer support
- Added comment with sample for multiplayer games with a Mesh3P with crouch support
- Fixed move step sound not calculating the correct speed
- Fixed slope boosting not using character Z threshold
- Fixed some cases of not handling movement along edges correctly
New Contributors
- @SolarysDev made their first contribution in #37
- @narukimato made their first contribution in #38
Full Changelog: 2.0.0...2.0.1
2.0.0
What's changed
New features
- Support for 4.27 and UE5
- Added jump button deferral for jump button presses that were a bit too soon before landing
- Added full support for surfing
- New noclip movement mode
- Enhanced support for multiplayer, still rough. Community support welcome.
- Added jump and land sounds
- Improved slope/sliding interactions
- Improve crouch eye transition to be ease in/out
- Various performance optimizations
Fixes
- Fixed air control and gravity being calculated incorrectly in some situations
- Fixed friction being applied incorrectly at low framerates
- Fixed various default properties to align closer to Source
- Fixed footstep and surface property gather not working in some cases
- Fixed jumping onto a new surface being rough
- Fixed eye height issues
- Fixed high vertical movement on slopes not causing air movement
- Fixed crouch expanding too soon into low areas
- Fixed not being able to jump while crouched
1.0.6
Updated source code with 4.26 compatible version
1.0.5
Updated source code with 4.25 compatible versions
1.0.4
Full recompile of binaries to ensure latest changes
1.0.3
Fix crouching causing a camera jump, caused by the open source version of our character not using an override for recalculating eye height.
1.0.2
Fixed a crash from missing pointer initialization when copying over from main source code for public redist
1.0.1
Debugging symbols