What's Changed
- Non frame-rate dependent bBrakingFrameTolerated by @SolarysDev in #37
- Fix build for UE5.1 by @narukimato in #38
- Added move.JumpBoost to control momentum boosting on jump, as in HL2, defaults to 1:
- 0 - disables jump boosting entirely
- 1 - boosts in the direction of input, even when moving in another direction (enables ABH)
- 2 - boosts in the direction of input when moving in the same direction (disables ABH)
- Updated docs with recommendations for default physics material friction. Also updated features list.
- Improved crouching for multiplayer support
- Added comment with sample for multiplayer games with a Mesh3P with crouch support
- Fixed move step sound not calculating the correct speed
- Fixed slope boosting not using character Z threshold
- Fixed some cases of not handling movement along edges correctly
New Contributors
- @SolarysDev made their first contribution in #37
- @narukimato made their first contribution in #38
Full Changelog: 2.0.0...2.0.1