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2.0.1

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@mastercoms mastercoms released this 01 Jul 23:58
· 3 commits to master since this release
0c2a9be

What's Changed

  • Non frame-rate dependent bBrakingFrameTolerated by @SolarysDev in #37
  • Fix build for UE5.1 by @narukimato in #38
  • Added move.JumpBoost to control momentum boosting on jump, as in HL2, defaults to 1:
    • 0 - disables jump boosting entirely
    • 1 - boosts in the direction of input, even when moving in another direction (enables ABH)
    • 2 - boosts in the direction of input when moving in the same direction (disables ABH)
  • Updated docs with recommendations for default physics material friction. Also updated features list.
  • Improved crouching for multiplayer support
  • Added comment with sample for multiplayer games with a Mesh3P with crouch support
  • Fixed move step sound not calculating the correct speed
  • Fixed slope boosting not using character Z threshold
  • Fixed some cases of not handling movement along edges correctly

New Contributors

Full Changelog: 2.0.0...2.0.1