fix: Corehaptics.AssetPickerDrawer throws exceptions and draws incorrectly when fieldInfo or assetType is null #47
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I'm having problems with collections of
ScriptableObject
s on inspector.For example:
It is rendered on inspector like this:


But it was supposed to look like this:
The issue is caused by
CoreHaptics.AssetPickerDrawer
This PR fixes this issue by drawing the
PropertyField
as is, iffieldInfo
orassetType
is null.PS: I'm using Unity 6.