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fix: Corehaptics.AssetPickerDrawer throws exceptions and draws incorrectly when fieldInfo or assetType is null #47

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Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,23 @@ public class AssetPickerDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (fieldInfo == null)
{
// If fieldInfo is null, draw the property field as is.
EditorGUI.PropertyField(position, property, label);
return;
}

var assetType = fieldInfo.FieldType;
if (assetType.IsUnityCollection())
assetType = assetType.GetElementType();

if (assetType == null)
{
// If assetType is null, draw the property field as is.
EditorGUI.PropertyField(position, property, label);
return;
}

var a = fieldInfo.GetAttribute<AssetPickerAttribute>();

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