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1 change: 1 addition & 0 deletions .gitattributes
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* text=auto
5 changes: 5 additions & 0 deletions .gitignore
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
10 changes: 10 additions & 0 deletions .vscode/extensions.json
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}
23 changes: 23 additions & 0 deletions .vscode/settings.json
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{
"cmake.configureOnOpen": false,
"workbench.colorCustomizations": {
"activityBar.activeBackground": "#65c89b",
"activityBar.background": "#65c89b",
"activityBar.foreground": "#15202b",
"activityBar.inactiveForeground": "#15202b99",
"activityBarBadge.background": "#945bc4",
"activityBarBadge.foreground": "#e7e7e7",
"commandCenter.border": "#15202b99",
"sash.hoverBorder": "#65c89b",
"statusBar.background": "#42b883",
"statusBar.foreground": "#15202b",
"statusBarItem.hoverBackground": "#359268",
"statusBarItem.remoteBackground": "#42b883",
"statusBarItem.remoteForeground": "#15202b",
"titleBar.activeBackground": "#42b883",
"titleBar.activeForeground": "#15202b",
"titleBar.inactiveBackground": "#42b88399",
"titleBar.inactiveForeground": "#15202b99"
},
"peacock.color": "#42b883"
}
39 changes: 39 additions & 0 deletions include/README
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This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
46 changes: 46 additions & 0 deletions lib/README
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.

The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").

For example, see a structure of the following two libraries `Foo` and `Bar`:

|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c

and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>

int main (void)
{
...
}

```

PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.

More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
28 changes: 28 additions & 0 deletions platformio.ini
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html

[env:esp12e]
platform = espressif8266@~3.0.0
board = esp12e
framework = arduino
lib_deps =
arduino-libraries/ArduinoHttpClient@^0.4.0
adafruit/Adafruit Unified Sensor@^1.1.4
crankyoldgit/IRremoteESP8266@^2.7.10
paulstoffregen/Time@^1.6
arduino-libraries/Arduino_JSON @ ^0.2.0
mysensors/MySensors NodeManager @ ^1.8.0
jchristensen/DS3232RTC @ ^2.0.1
adafruit/Adafruit NeoPixel @ ^1.12.0
adafruit/DHT sensor library @ ^1.4.6
adafruit/Adafruit Unified Sensor @ ^1.1.14
bblanchon/ArduinoJson@^7.1.0
monitor_speed = 115200
upload_port = COM6
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1 change: 1 addition & 0 deletions Configuration.h → src/Configuration.h
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Expand Up @@ -24,6 +24,7 @@
#define AUTO_MODECHANGE_TIME 60 // seconds
#define EVENT_TIME 300 // seconds
#define ALARM_LED_COLOR RED
#define NIGHT_BRIGHTNESS_DELAY 1800 // s
//#define ABUSE_CORNER_LED_FOR_ALARM

//#define POWERON_SELFTEST
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220 changes: 110 additions & 110 deletions LedDriver.cpp → src/LedDriver.cpp
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//*****************************************************************************
// LedDriver.cpp
//*****************************************************************************
#include "LedDriver.h"
LedDriver::LedDriver() {
strip = new Adafruit_NeoPixel(NUMPIXELS, PIN_LEDS_DATA, NEOPIXEL_TYPE);
strip->begin();
}
LedDriver::~LedDriver() {
}
void LedDriver::clear() {
strip->clear();
}
void LedDriver::show() {
strip->show();
}
void LedDriver::setPixel(uint8_t x, uint8_t y, uint8_t color, uint8_t brightness) {
setPixel(x + y * 11, color, brightness);
}
void LedDriver::setPixel(uint8_t num, uint8_t color, uint8_t brightness) {
#ifdef LED_LAYOUT_HORIZONTAL_1
uint8_t ledMap[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11,
22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
43, 42, 41, 40, 39, 38, 37, 36, 35, 34, 33,
44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
65, 64, 63, 62, 61, 60, 59, 58, 57, 56, 55,
66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76,
87, 86, 85, 84, 83, 82, 81, 80, 79, 78, 77,
88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98,
109, 108, 107, 106, 105, 104, 103, 102, 101, 100, 99,
111, 112, 113, 110, 114
};
#endif
#ifdef LED_LAYOUT_VERTICAL_1
uint8_t ledMap[] = {
1, 21, 22, 41, 42, 61, 62, 81, 82, 101, 103,
2, 20, 23, 40, 43, 60, 63, 80, 83, 100, 104,
3, 19, 24, 39, 44, 59, 64, 79, 84, 99, 105,
4, 18, 25, 38, 45, 58, 65, 78, 85, 98, 106,
5, 17, 26, 37, 46, 57, 66, 77, 86, 97, 107,
6, 16, 27, 36, 47, 56, 67, 76, 87, 96, 108,
7, 15, 28, 35, 48, 55, 68, 75, 88, 95, 109,
8, 14, 29, 34, 49, 54, 69, 74, 89, 94, 110,
9, 13, 30, 33, 50, 53, 70, 73, 90, 93, 111,
10, 12, 31, 32, 51, 52, 71, 72, 91, 92, 112,
0, 102, 113, 11, 114
};
#endif
#ifdef LED_LAYOUT_VERTICAL_2
uint8_t ledMap[] = {
9, 10, 29, 30, 49, 50, 69, 70, 89, 90, 109,
8, 11, 28, 31, 48, 51, 68, 71, 88, 91, 108,
7, 12, 27, 32, 47, 52, 67, 72, 87, 92, 107,
6, 13, 26, 33, 46, 53, 66, 73, 86, 93, 106,
5, 14, 25, 34, 45, 54, 65, 74, 85, 94, 105,
4, 15, 24, 35, 44, 55, 64, 75, 84, 95, 104,
3, 16, 23, 36, 43, 56, 63, 76, 83, 96, 103,
2, 17, 22, 37, 42, 57, 62, 77, 82, 97, 102,
1, 18, 21, 38, 41, 58, 61, 78, 81, 98, 101,
0, 19, 20, 39, 40, 59, 60, 79, 80, 99, 100,
112, 110, 114, 113, 111
};
#endif
#ifdef LED_LAYOUT_VERTICAL_3
uint8_t ledMap[] = {
9, 10, 29, 30, 49, 50, 69, 70, 89, 90, 109,
8, 11, 28, 31, 48, 51, 68, 71, 88, 91, 108,
7, 12, 27, 32, 47, 52, 67, 72, 87, 92, 107,
6, 13, 26, 33, 46, 53, 66, 73, 86, 93, 106,
5, 14, 25, 34, 45, 54, 65, 74, 85, 94, 105,
4, 15, 24, 35, 44, 55, 64, 75, 84, 95, 104,
3, 16, 23, 36, 43, 56, 63, 76, 83, 96, 103,
2, 17, 22, 37, 42, 57, 62, 77, 82, 97, 102,
1, 18, 21, 38, 41, 58, 61, 78, 81, 98, 101,
0, 19, 20, 39, 40, 59, 60, 79, 80, 99, 100,
111, 110, 113, 112, 114
};
#endif
uint8_t red = brightness * 0.0039 * defaultColors[color].red;
uint8_t green = brightness * 0.0039 * defaultColors[color].green;
uint8_t blue = brightness * 0.0039 * defaultColors[color].blue;
#ifdef NEOPIXEL_RGBW
uint8_t white = 0xFF;
if (red < white) white = red;
if (green < white) white = green;
if (blue < white) white = blue;
strip->setPixelColor(ledMap[num], red - white, green - white, blue - white, white);
#endif
#ifdef NEOPIXEL_RGB
strip->setPixelColor(ledMap[num], red, green, blue);
#endif
return;
}
//*****************************************************************************
// LedDriver.cpp
//*****************************************************************************

#include "LedDriver.h"

LedDriver::LedDriver() {
strip = new Adafruit_NeoPixel(NUMPIXELS, PIN_LEDS_DATA, NEOPIXEL_TYPE);
strip->begin();
}

LedDriver::~LedDriver() {
}

void LedDriver::clear() {
strip->clear();
}

void LedDriver::show() {
strip->show();
}

void LedDriver::setPixel(uint8_t x, uint8_t y, uint8_t color, uint8_t brightness) {
setPixel(x + y * 11, color, brightness);
}

void LedDriver::setPixel(uint8_t num, uint8_t color, uint8_t brightness) {
#ifdef LED_LAYOUT_HORIZONTAL_1
uint8_t ledMap[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11,
22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
43, 42, 41, 40, 39, 38, 37, 36, 35, 34, 33,
44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
65, 64, 63, 62, 61, 60, 59, 58, 57, 56, 55,
66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76,
87, 86, 85, 84, 83, 82, 81, 80, 79, 78, 77,
88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98,
109, 108, 107, 106, 105, 104, 103, 102, 101, 100, 99,
110, 111, 112, 113, 114
};
#endif

#ifdef LED_LAYOUT_VERTICAL_1
uint8_t ledMap[] = {
1, 21, 22, 41, 42, 61, 62, 81, 82, 101, 103,
2, 20, 23, 40, 43, 60, 63, 80, 83, 100, 104,
3, 19, 24, 39, 44, 59, 64, 79, 84, 99, 105,
4, 18, 25, 38, 45, 58, 65, 78, 85, 98, 106,
5, 17, 26, 37, 46, 57, 66, 77, 86, 97, 107,
6, 16, 27, 36, 47, 56, 67, 76, 87, 96, 108,
7, 15, 28, 35, 48, 55, 68, 75, 88, 95, 109,
8, 14, 29, 34, 49, 54, 69, 74, 89, 94, 110,
9, 13, 30, 33, 50, 53, 70, 73, 90, 93, 111,
10, 12, 31, 32, 51, 52, 71, 72, 91, 92, 112,
0, 102, 113, 11, 114
};
#endif

#ifdef LED_LAYOUT_VERTICAL_2
uint8_t ledMap[] = {
9, 10, 29, 30, 49, 50, 69, 70, 89, 90, 109,
8, 11, 28, 31, 48, 51, 68, 71, 88, 91, 108,
7, 12, 27, 32, 47, 52, 67, 72, 87, 92, 107,
6, 13, 26, 33, 46, 53, 66, 73, 86, 93, 106,
5, 14, 25, 34, 45, 54, 65, 74, 85, 94, 105,
4, 15, 24, 35, 44, 55, 64, 75, 84, 95, 104,
3, 16, 23, 36, 43, 56, 63, 76, 83, 96, 103,
2, 17, 22, 37, 42, 57, 62, 77, 82, 97, 102,
1, 18, 21, 38, 41, 58, 61, 78, 81, 98, 101,
0, 19, 20, 39, 40, 59, 60, 79, 80, 99, 100,
112, 110, 114, 113, 111
};
#endif

#ifdef LED_LAYOUT_VERTICAL_3
uint8_t ledMap[] = {
9, 10, 29, 30, 49, 50, 69, 70, 89, 90, 109,
8, 11, 28, 31, 48, 51, 68, 71, 88, 91, 108,
7, 12, 27, 32, 47, 52, 67, 72, 87, 92, 107,
6, 13, 26, 33, 46, 53, 66, 73, 86, 93, 106,
5, 14, 25, 34, 45, 54, 65, 74, 85, 94, 105,
4, 15, 24, 35, 44, 55, 64, 75, 84, 95, 104,
3, 16, 23, 36, 43, 56, 63, 76, 83, 96, 103,
2, 17, 22, 37, 42, 57, 62, 77, 82, 97, 102,
1, 18, 21, 38, 41, 58, 61, 78, 81, 98, 101,
0, 19, 20, 39, 40, 59, 60, 79, 80, 99, 100,
111, 110, 113, 112, 114
};
#endif

uint8_t red = brightness * 0.0039 * defaultColors[color].red;
uint8_t green = brightness * 0.0039 * defaultColors[color].green;
uint8_t blue = brightness * 0.0039 * defaultColors[color].blue;


#ifdef NEOPIXEL_RGBW
uint8_t white = 0xFF;
if (red < white) white = red;
if (green < white) white = green;
if (blue < white) white = blue;
strip->setPixelColor(ledMap[num], red - white, green - white, blue - white, white);
#endif

#ifdef NEOPIXEL_RGB
strip->setPixelColor(ledMap[num], red, green, blue);
#endif

return;
}
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