
Thanks to @edualb and @agrgic16 for their contributions!
Breaking Changes
ex.BaseCamera replaced with Camera, #1087
Added
- Added
enableCanvasTransparency property that can enable/disable canvas transparency (#1096)
Changed
- Upgraded Excalibur to TypeScript 3.3.3333 (#1052)
- Added exceptions on SpriteSheetImpl constructor to check if the source texture dimensions are valid (#1108)