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[Editor] Fix order of editor features #98988

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Nov 10, 2024
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6 changes: 3 additions & 3 deletions editor/editor_feature_profile.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,37 +43,37 @@
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("3D Editor"),
TTRC("Script Editor"),
TTRC("Game View"),
TTRC("Asset Library"),
TTRC("Scene Tree Editing"),
TTRC("Node Dock"),
TTRC("FileSystem Dock"),
TTRC("Import Dock"),
TTRC("History Dock"),
TTRC("Game View"),
};

const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
TTRC("Allows to view and edit 3D scenes."),
TTRC("Allows to edit scripts using the integrated script editor."),
TTRC("Provides tools for selecting and debugging nodes at runtime."),
TTRC("Provides built-in access to the Asset Library."),
TTRC("Allows editing the node hierarchy in the Scene dock."),
TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
TTRC("Allows to browse the local file system via a dedicated dock."),
TTRC("Allows to configure import settings for individual assets. Requires the FileSystem dock to function."),
TTRC("Provides an overview of the editor's and each scene's undo history."),
TTRC("Provides tools for selecting and debugging nodes at runtime."),
};

const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
"3d",
"script",
"game",
"asset_lib",
"scene_tree",
"node_dock",
"filesystem_dock",
"import_dock",
"history_dock",
"game",
};

void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
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