[TileMapLayer] Add set_cells to set multiple cells at once #98996
+19
−0
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Adds
TileMapLayer::set_cells
to set multiple cells at once using an array ofVector2i
positions, similar toTileMapLayer::set_cells_terrain_connect
andTileMapLayer::set_cells_terrain_path
.Why? It's ~3 times faster than setting each tile manually in GDScript.