chore(deps): update rust crate bevy to 0.12.0 #49
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This PR contains the following updates:
0.11.3
->0.12.0
Release Notes
bevyengine/bevy (bevy)
v0.12.0
Compare Source
A-ECS + A-Diagnostics
A-ECS + A-Scenes
Self
A-Scenes
SceneInstanceReady
SpawnScene
to preludebevy_scene
A-Tasks + A-Diagnostics
A-Tasks
A-Audio + A-Windowing
A-Animation + A-Transform
GlobalTransform
sA-Transform
GlobalTransform
on insertionWithout<Parent>
filter tosync_simple_transforms
' orphaned entities queryA-App
track_caller
toApp::add_plugins
AppExit
events inScheduleRunnerPlugin
A-ECS + A-App
ScheduleBuildSettings
to all schedulesA-Rendering + A-Gizmos
A-Rendering + A-Diagnostics
A-Rendering + A-Reflection
AlphaMode
typeA-Windowing
WindowPlugin
andWindow
bevy_winit
documentationWinitPlugin
defaults to limit game update rate when window is not visiblebevy_window
CursorIcon
doc.A-Gizmos
Gizmos
documentationdepth_bias
has no effect in 2DA-Utils
#[deref]
breaking other attributesA-Rendering + A-Assets
ImageSamplerDescriptor
as an image loader settingA-ECS
WorldQuery::fetch
and simplify cloningEntityMap::clear
multi-threaded
feature flagambiguous_with
breaking run conditionsRunSystem
replace_if_neq
toDetectChangesMut
Copy, Clone, Debug
to derived traits ofExecutorKind
DetectChangesMut
Debug
forUnsafeWorldCell
Debug
implementationsrun_if_inner
public and rename torun_if_dyn
system.map(...)
for transforming the output of a systemEvents
andEventSequence
codeSync
bounds onLocal
ManualEventIterator
EntityCommand
Implementation forFnOnce
Events::update
that returns the removed eventsSchedule
EventReader::iter
toread
QueryState::is_empty
Query
IntoSystemSetConfig
withIntoSystemSetConfigs
get_component(_unchecked_mut)
fromQuery
toQueryState
set_if_neq
ComponentId
doc cross-linking.as_deref_mut()
method for Mut-like typesOption<With<T>>
query params toHas<T>
UnsafeWorldCell::unsafe_world
ParamSet
s containing non-send parameters should also be non-sendA-Rendering + A-Math
A-UI
With<Parent>
query filter frombevy_ui::render::extract_uinode_borders
ContentSize
measure_func
field ofContentSize
to None.UiScale
to a tuple structround_ties_up
fixJustifyItems
andJustifySelf
Val::ZERO
ConstantGridPlacement
's fields non-zero and add accessor functions.Val
'stry_*
arithmetic methodsVal
evaluate
toresolve
and implement viewport variant supportUrect::width
&Urect::height
to be constTextLayoutInfo::size
should hold the drawn size of the text, and not a scaled value.impl From<String>
andFrom<&str>
forTextSection
extract_text2d_sprite
bevy_ui::Layout
bevy_text
feature attribute toTextBundle
from implVal
intogeometry
ContentSize
replacement fixDisplay::Grid
num_font_atlases
tolen
.text_wrap_debug
scale factor commandline argsNeg
forVal
normalize
method forRect
Display
forVal
Node
Display
forVal
A-Animation
animation_clip
pathsA-Pointers
#[repr(transparent)]
attr to bevy_ptr typesA-Assets + A-Reflection
TypePath
part 2A-Rendering + A-Hierarchy
A-ECS + A-Tasks
A-Reflection + A-Utils
fq_std
frombevy_reflect_derive
tobevy_macro_utils
A-Reflection + A-Math
A-Hierarchy
A-Input
GamepadButtonInput
eventbevy_gilrs
AxisSettings
livezone defaultA-Input + A-Windowing
Window::set_cursor_position
Window::physical_cursor_position
to use the physical size of the windowA-ECS + A-Reflection
EntityMut
Reflect
forState<S>
andNextState<S>
#[derive(Clone)]
onComponent{Info,Descriptor}
A-Math
Bezier
toCubicBezier
for claritydebug_glam_assert
featureCubic
prefix to all cubic curve generatorsA-Build-System
clippy::manual-strip
.clippy::type_complexity
in more places.clippy::doc_markdown
more.A-Diagnostics
A-Rendering + A-Animation
A-Core
bevy::core::update_frame_count
topub
A-Reflection
path
module ofbevy_reflect
TypePath
ParsedPath
can be passed to GetPathReflectBundle
FromResources
Quat
reflection strategy from "value" to "struct"A-Rendering + A-Assets + A-Reflection
Reflect
forMesh
A-ECS + A-Time
A-ECS + A-Hierarchy
A-Audio
A-Rendering + A-UI
Style::border
many_buttons
enhancementsA-ECS + A-Reflection + A-Pointers
MutUntyped::map_unchanged
No area label
clippy::default_constructed_unit_structs
and trybuild errorsExtractedUiNodes
inprepare_uinodes
Query
docs #9200entity.insert
with tuple bundles ingame_menu
exampleIntoIterator
impl for&mut EventReader
clippy::explicit_iter_loop
lintText2dBundle
inTextBundle
docs.parking_lot
withstd::sync
once_cell
A-Rendering + A-Build-System
A-Meta
A-Assets + A-Animation
bevy_gltf
A-Editor + A-Diagnostics
DiagnosticsStore::iter_mut
A-Time
bevy_time
Timer::finished()
for repeating timersFixedTime
andTime
while fixing several problemsA-Rendering + A-ECS
Camera
'sFrustum
only when itsGlobalTransform
orCameraProjection
changedA-UI + A-Reflection
TextLayoutInfo
andTextFlags
type.A-Build-System + A-Assets
A-Rendering
bevy_window::PresentMode
to mirrorwgpu::PresentMode
ClearColorConfig
Mesh
documentationFrustum
andHalfSpace
ComputedVisibility
into two components to allow for accurate change detection and speed up visibility propagationSpatialBundle
docsCamera::viewport_to_world
visibility
moduleDirectionalLightBundle
let-else
Mesh
creationMaterial
for wireframesMaterial
traitRenderSet
docs.*_PREPASS
Shader Def CleanupMeshPipeline
View Bind Group Layouttonemapping_luts
feature is disabled but required for the selected tonemapper.double_sided
for normal mapsStandardMaterial
Light TransmissionDirectionalLight
Cascades
computation generic overCameraProjection
ClearColor
to better match Bevy's brandingA-Build-System + A-Meta
A-Assets
GltfLoader::new
.From<&AssetPath>
forHandleId
.load_folder()
with absolute pathsanyhow
asset_processor
feature and remove AssetMode::ProcessedDevConfiguration
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