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Half-pixel offset compensation not implemented
accuracySomething is not accurate to native D3D8 renderingSomething is not accurate to native D3D8 renderingStatus: Open.#25 In michael-fadely/d3d8to11;- Status: Open.#22 In michael-fadely/d3d8to11;
- Status: Open.#21 In michael-fadely/d3d8to11;
How to see if it works?
questionFurther information is requestedFurther information is requestedStatus: Open.#16 In michael-fadely/d3d8to11;- Status: Open.#15 In michael-fadely/d3d8to11;
- Status: Open.#13 In michael-fadely/d3d8to11;
- Status: Open.#9 In michael-fadely/d3d8to11;
- Status: Open.#8 In michael-fadely/d3d8to11;
- Status: Open.#6 In michael-fadely/d3d8to11;
- Status: Open.#4 In michael-fadely/d3d8to11;
Remove ABI-dependent fields from Direct3DDevice8
good first issueGood for newcomersGood for newcomersStatus: Open.#1 In michael-fadely/d3d8to11;