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nicolas-goyon edited this page Aug 2, 2024 · 6 revisions

Welcome to the Elysian-Outpost wiki

Description

The project involves revamping a game similar to StoneHearth, with two primary enhancements. Firstly, we're introducing a novel pathfinding algorithm that retains previously calculated paths, akin to a pheromone trail. This approach aims to facilitate new calculations by utilizing existing, quicker paths. The algorithm is based on A-star, but the cost of each block change is contingent on the block type. For instance, a roadblock is favored over a dirt block, and frequently used blocks are also prioritized. The second major enhancement is ensuring the game functions on computers without a GPU or, at most, an Intel UHD. The goal is to optimize the game for low-end computers.

Unity will be the chosen game engine for this project.

For more detail of StoneHearth's description