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The project involves revamping a game similar to StoneHearth, with two primary enhancements. Firstly, we're introducing a novel pathfinding algorithm that retains previously calculated paths, akin to a pheromone trail. This approach aims to facilitate new calculations by utilizing existing, quicker paths. The algorithm is based on A-star, but the cost of each block change is contingent on the block type. For instance, a roadblock is favored over a dirt block, and frequently used blocks are also prioritized. The second major enhancement is ensuring the game functions on computers without a GPU or, at most, an Intel UHD. The goal is to optimize the game for low-end computers.
Unity will be the chosen game engine for this project.
For more detail of StoneHearth's description
This project is open source and should stay this way.
Please note that the wiki may not be up to date and have a lot of incoherence.
You are pleased to create issues to help.