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Optimization for Low End Computers
nicolas-goyon edited this page Aug 2, 2024
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Kanban TODOs (ordered):
- Research game optimization techniques for low-end computers.
- Analyze the game's performance on low-end computers using Unity's Profiler.
- Identify areas that need optimization (graphics, AI, performance).
- Implement optimizations such as Level of Detail (LOD) for models, occlusion culling, and AI behavior pooling.
- Test the optimized game to ensure it runs smoothly on low-end computers.
This project is open source and should stay this way.
Please note that the wiki may not be up to date and have a lot of incoherence.
You are pleased to create issues to help.