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Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 9 remain after this review. WalkthroughThe macOS build guide adds a note to use the installed Xcode app’s path when Xcode is not located at ChangesmacOS build documentation
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~3 minutes Change: Other Merge Risk: ⚪ Minimal · up to The guide explains how to select a full Xcode installation. No material issue remains before merge. Architecture SummaryArchitecture risk: 🔵 Low · up to The change affects 1 system. Changed systems: Architecture concerns Review detailsSystems and components
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Full details: Description checkExplanation The description explains the documentation change and its motivation, but it omits most required template content, including the issue reference, change type, testing details, test configuration, and checklist responses.
✨ Finishing Touches 💡 1🧪 Generate unit tests (beta)
🛠️ Fix failing CI checks 💡
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- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In `@docs/mpress/content/guides/build/macos.md`:
- Line 246: Update the Xcode command documentation near the `xcode-select`
command to tell readers to replace `/Applications/Xcode.app` with their Xcode
app’s installation path when it is installed elsewhere, preserving the command’s
`Contents/Developer` suffix.
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docs/mpress/content/guides/build/macos.md
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This is just a small addition to the MacOS documentation that relates to generating build assets. I have both CLI tools and full XCode but, the terminal environment attempts to use the CLI tools first by default.
Include instruction on switching to the full XCode installation which
actoolrequires to generate some assets during buildSummary by CodeRabbit
/Applications/Xcode.app.Assets.cargeneration failures when the active developer directory points to standalone Command Line Tools. The guide explains how to select the main Xcode developer directory.