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Binary file modified XEditLib.dll
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4 changes: 4 additions & 0 deletions app/bethesdaFiles.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,15 +2,19 @@
"plugins": {
"TES5": ["Skyrim.esm", "Update.esm", "Dawnguard.esm", "HearthFires.esm", "Dragonborn.esm"],
"SSE": ["Skyrim.esm", "Update.esm", "Dawnguard.esm", "HearthFires.esm", "Dragonborn.esm"],
"TES5VR": ["Skyrim.esm", "Update.esm", "Dawnguard.esm", "HearthFires.esm", "Dragonborn.esm", "SkyrimVR.esm"],
"FO4": ["Fallout4.esm", "DLCCoast.esm", "DLCNukaWorld.esm", "DLCRobot.esm", "DLCworkshop03.esm", "DLCworkshop02.esm", "DLCworkshop01.esm"],
"FO4VR": ["Fallout4.esm", "Fallout4_VR.esm", "DLCCoast.esm", "DLCNukaWorld.esm", "DLCRobot.esm", "DLCworkshop03.esm", "DLCworkshop02.esm", "DLCworkshop01.esm"],
"FO3": ["Fallout3.esm", "Anchorage.esm", "ThePitt.esm", "BrokenSteel.esm", "PointLookout.esm", "Zeta.esm"],
"FNV": ["FalloutNV.esm", "TribalPack.esm", "MercenaryPack.esm", "ClassicPack.esm", "CaravanPack.esm", "OldWorldBlues.esm", "LonesomeRoad.esm", "HonestHearts.esm", "DeadMoney.esm", "GunRunnersArsenal.esm"],
"TES4": ["Oblivion.esm", "DLCShiveringIsles.esp", "DLCHorseArmor.esp", "DlCOrrery.esp", "DLCVileLair.esp", "DLCMehrunesRazor.esp", "DLCSpellTomes.esp", "DLCThievesDen.esp", "DLCBattlehornCastle.esp", "DLCfrostcrag.esp", "Knights.esp"]
},
"archives": {
"TES5": ["Skyrim - Animations.bsa", "Skyrim - Misc.bsa", "Skyrim - Textures.bsa", "Skyrim - Interface.bsa", "Skyrim - Meshes.bsa", "Skyrim - Shaders.bsa", "Skyrim - Sounds.bsa", "Skyrim - Voices.bsa", "Skyrim - VoicesExtra.bsa", "Update.bsa", "Dawnguard.bsa", "Dragonborn.bsa", "HearthFires.bsa", "HighResTexturePack01.bsa", "HighResTexturePack02.bsa", "HighResTexturePack03.bsa"],
"SSE": ["Skyrim - Animations.bsa", "Skyrim - Interface.bsa", "Skyrim - Meshes0.bsa", "Skyrim - Meshes1.bsa", "Skyrim - Misc.bsa", "Skyrim - Patch.bsa", "Skyrim - Shaders.bsa", "Skyrim - Sounds.bsa", "Skyrim - Textures0.bsa", "Skyrim - Textures1.bsa", "Skyrim - Textures2.bsa", "Skyrim - Textures3.bsa", "Skyrim - Textures4.bsa", "Skyrim - Textures5.bsa", "Skyrim - Textures6.bsa", "Skyrim - Textures7.bsa", "Skyrim - Textures8.bsa", "Skyrim - Voices_en0.bsa"],
"TES5VR": ["Skyrim - Animations.bsa", "Skyrim - Interface.bsa", "Skyrim - Meshes0.bsa", "Skyrim - Meshes1.bsa", "Skyrim - Misc.bsa", "Skyrim - Patch.bsa", "Skyrim - Shaders.bsa", "Skyrim - Sounds.bsa", "Skyrim - Textures0.bsa", "Skyrim - Textures1.bsa", "Skyrim - Textures2.bsa", "Skyrim - Textures3.bsa", "Skyrim - Textures4.bsa", "Skyrim - Textures5.bsa", "Skyrim - Textures6.bsa", "Skyrim - Textures7.bsa", "Skyrim - Textures8.bsa", "Skyrim - Voices_en0.bsa", "Skyrim_VR - Main.bsa"],
"FO4": ["Fallout4 - Animations.ba2", "Fallout4 - Interface.ba2", "Fallout4 - Materials.ba2", "Fallout4 - Meshes.ba2", "Fallout4 - MeshesExtra.ba2", "Fallout4 - Misc.ba2", "Fallout4 - Nvflex.ba2", "Fallout4 - Shaders.ba2", "Fallout4 - Sounds.ba2", "Fallout4 - Startup.ba2", "Fallout4 - Textures1.ba2", "Fallout4 - Textures2.ba2", "Fallout4 - Textures3.ba2", "Fallout4 - Textures4.ba2", "Fallout4 - Textures5.ba2", "Fallout4 - Textures6.ba2", "Fallout4 - Textures7.ba2", "Fallout4 - Textures8.ba2", "Fallout4 - Textures9.ba2", "Fallout4 - Voices.ba2", "ccBGSFO4001-PipBoy(Black) - Main.ba2", "ccBGSFO4001-PipBoy(Black) - Textures.ba2", "ccBGSFO4003-PipBoy(Camo01) - Main.ba2", "ccBGSFO4003-PipBoy(Camo01) - Textures.ba2", "ccBGSFO4004-PipBoy(Camo02) - Main.ba2", "ccBGSFO4004-PipBoy(Camo02) - Textures.ba2", "ccBGSFO4006-PipBoy(Chrome) - Main.ba2", "ccBGSFO4006-PipBoy(Chrome) - Textures.ba2", "ccBGSFO4016-Prey - Main.ba2", "ccBGSFO4016-Prey - Textures.ba2", "ccBGSFO4018-GaussRiflePrototype - Main.ba2", "ccBGSFO4018-GaussRiflePrototype - Textures.ba2", "ccBGSFO4019-ChineseStealthArmor - Main.ba2", "ccBGSFO4019-ChineseStealthArmor - Textures.ba2", "ccBGSFO4020-PowerArmorSkin(Black) - Main.ba2", "ccBGSFO4020-PowerArmorSkin(Black) - Textures.ba2", "ccBGSFO4038-HorseArmor - Main.ba2", "ccBGSFO4038-HorseArmor - Textures.ba2", "ccBGSFO4044-HellfirePowerArmor - Main.ba2", "ccBGSFO4044-HellfirePowerArmor - Textures.ba2", "ccFRSFO4001-HandmadeShotgun - Main.ba2", "ccFRSFO4001-HandmadeShotgun - Textures.ba2", "ccFSVFO4001-ModularMilitaryBackpack - Main.ba2", "ccFSVFO4001-ModularMilitaryBackpack - Textures.ba2", "ccFSVFO4002-MidCenturyModern - Main.ba2", "ccFSVFO4002-MidCenturyModern - Textures.ba2"],
"FO4VR": ["Fallout4 - Animations.ba2", "Fallout4 - Interface.ba2", "Fallout4 - Materials.ba2", "Fallout4 - Meshes.ba2", "Fallout4 - MeshesExtra.ba2", "Fallout4 - Misc.ba2", "Fallout4 - Nvflex.ba2", "Fallout4 - Shaders.ba2", "Fallout4 - Sounds.ba2", "Fallout4 - Startup.ba2", "Fallout4 - Textures1.ba2", "Fallout4 - Textures2.ba2", "Fallout4 - Textures3.ba2", "Fallout4 - Textures4.ba2", "Fallout4 - Textures5.ba2", "Fallout4 - Textures6.ba2", "Fallout4 - Textures7.ba2", "Fallout4 - Textures8.ba2", "Fallout4 - Textures9.ba2", "Fallout4 - Voices.ba2", "Fallout4_VR - Main.ba2", "Fallout4_VR - Shaders.ba2", "Fallout4_VR - Textures.ba2", "ccBGSFO4001-PipBoy(Black) - Main.ba2", "ccBGSFO4001-PipBoy(Black) - Textures.ba2", "ccBGSFO4003-PipBoy(Camo01) - Main.ba2", "ccBGSFO4003-PipBoy(Camo01) - Textures.ba2", "ccBGSFO4004-PipBoy(Camo02) - Main.ba2", "ccBGSFO4004-PipBoy(Camo02) - Textures.ba2", "ccBGSFO4006-PipBoy(Chrome) - Main.ba2", "ccBGSFO4006-PipBoy(Chrome) - Textures.ba2", "ccBGSFO4016-Prey - Main.ba2", "ccBGSFO4016-Prey - Textures.ba2", "ccBGSFO4018-GaussRiflePrototype - Main.ba2", "ccBGSFO4018-GaussRiflePrototype - Textures.ba2", "ccBGSFO4019-ChineseStealthArmor - Main.ba2", "ccBGSFO4019-ChineseStealthArmor - Textures.ba2", "ccBGSFO4020-PowerArmorSkin(Black) - Main.ba2", "ccBGSFO4020-PowerArmorSkin(Black) - Textures.ba2", "ccBGSFO4038-HorseArmor - Main.ba2", "ccBGSFO4038-HorseArmor - Textures.ba2", "ccBGSFO4044-HellfirePowerArmor - Main.ba2", "ccBGSFO4044-HellfirePowerArmor - Textures.ba2", "ccFRSFO4001-HandmadeShotgun - Main.ba2", "ccFRSFO4001-HandmadeShotgun - Textures.ba2", "ccFSVFO4001-ModularMilitaryBackpack - Main.ba2", "ccFSVFO4001-ModularMilitaryBackpack - Textures.ba2", "ccFSVFO4002-MidCenturyModern - Main.ba2", "ccFSVFO4002-MidCenturyModern - Textures.ba2"],
"FO3": ["Anchorage - Main.bsa", "Anchorage - Sounds.bsa", "BrokenSteel - Main.bsa", "BrokenSteel - Sounds.bsa", "Fallout - MenuVoices.bsa", "Fallout - Meshes.bsa", "Fallout - Misc.bsa", "Fallout - Sound.bsa", "Fallout - Textures.bsa", "Fallout - Voices.bsa", "PointLookout - Main.bsa", "PointLookout - Sounds.bsa", "ThePitt - Main.bsa", "ThePitt - Sounds.bsa", "Zeta - Main.bsa", "Zeta - Sounds.bsa"],
"FNV": ["CaravanPack - Main.bsa", "ClassicPack - Main.bsa", "DeadMoney - Main.bsa", "DeadMoney - Sounds.bsa", "Fallout - Meshes.bsa", "Fallout - Misc.bsa", "Fallout - Sound.bsa", "Fallout - Textures.bsa", "Fallout - Textures2.bsa", "Fallout - Voices1.bsa", "GunRunnersArsenal - Main.bsa", "GunRunnersArsenal - Sounds.bsa", "HonestHearts - Main.bsa", "HonestHearts - Sounds.bsa", "LonesomeRoad - Main.bsa", "LonesomeRoad - Sounds.bsa", "MercenaryPack - Main.bsa", "OldWorldBlues - Main.bsa", "OldWorldBlues - Sounds.bsa", "TribalPack - Main.bsa", "Update.bsa"],
"TES4": ["DLCShiveringIsles - Faces.bsa", "DLCShiveringIsles - Meshes.bsa", "DLCShiveringIsles - Sounds.bsa", "DLCShiveringIsles - Textures.bsa", "DLCShiveringIsles - Voices.bsa", "Knights.bsa", "Oblivion - Meshes.bsa", "Oblivion - Misc.bsa", "Oblivion - Sounds.bsa", "Oblivion - Textures - Compressed.bsa", "Oblivion - Voices1.bsa", "Oblivion - Voices2.bsa"]
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8 changes: 8 additions & 0 deletions app/docs/development/apis/xelib/setup.json
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Expand Up @@ -45,6 +45,14 @@
{
"key": "gmFO4",
"description": "Fallout 4"
},
{
"key": "gmTES5VR",
"description": "Skyrim VR"
},
{
"key": "gmFO4VR",
"description": "Fallout 4 VR"
}
]
},
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2 changes: 1 addition & 1 deletion src/javascripts/Services/shared/bsaBuilder.js
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
ngapp.service('bsaBuilder', function($rootScope, settingsService, gameService, progressLogger) {
let archiveExts = { 'FO4': '.ba2' },
let archiveExts = { 'FO4': '.ba2', 'FO4VR': '.ba2' },
settings,
archiveExt;

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2 changes: 1 addition & 1 deletion src/javascripts/Views/merge/merge.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ ngapp.config(['$stateProvider', function ($stateProvider) {
ngapp.controller('mergeController', function($rootScope, $scope, $timeout, progressService, hotkeyService, mergeService, mergeLoadService, mergeBuilder, mergeDataService, mergeStatusService, loadOrderService, eventService, relinker, gameService) {
let {cacheDataFolders, updatePluginDataFolder} = mergeDataService,
{readyToBeBuilt, updateStatus} = mergeStatusService,
relinkGames = [xelib.gmTES5, xelib.gmSSE];
relinkGames = [xelib.gmTES5, xelib.gmSSE, xelib.gmTES5VR];

// helper functions
let updateMergeStatuses = function() {
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4 changes: 2 additions & 2 deletions src/javascripts/Views/shared/archiveCreationSettings.js
Original file line number Diff line number Diff line change
Expand Up @@ -40,8 +40,8 @@ ngapp.run(function($rootScope, settingsService, gameService) {
if (settings.archiveCreation.initialized) return;
Object.assign(settings.archiveCreation, {
initialized: true,
createTexturesArchive: gameService.appName === 'SSE',
maxSize: (gameService.appName === 'FO4' ? 16 : 2) * GIGABYTE
createTexturesArchive: gameService.appName === 'SSE' || gameService.appName === 'TES5VR',
maxSize: (gameService.appName === 'FO4' || gameService.appName === 'FO4VR' ? 16 : 2) * GIGABYTE
});
settingsService.saveProfileSettings();
});
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