Skip to content
This repository was archived by the owner on Jan 27, 2026. It is now read-only.

05_dataflow

Drew-S edited this page Jun 24, 2020 · 3 revisions

Dataflow Panel

dataflow

The dataflow editor is where the work is done. This is where nodes are created, edited, attached, and the generation is accomplished.


left mouse click drag    Left click and dragging on a node moves it around.

left mouse click drag    Left click and dragging on a node connection port creates a connection, let go to cancel or to connect to another node.

right mouse click    Right click in the empty part of the panel to open up a menu to add nodes with:

select menu


Nodes### Dataflow Panel

dataflow

The dataflow editor is where the work is done. This is where nodes are created, edited, attached, and the generation is accomplished.


left mouse click drag    Left click and dragging on a node moves it around.

left mouse click drag    Left click and dragging on a node connection port creates a connection, let go to cancel or to connect to another node.

right mouse click    Right click in the empty part of the panel to open up a menu to add nodes with:

select menu


Nodes

Input

  • Texture — Create a texture node that can be drawn on, link to existing images in the computer.
  • Simplex Noise — Create a generated smooth noise texture.
  • Constant Value — Input for a single constant decimal number.
  • Constant Vector — Input for a single constant vector comprised of four constant decimal numbers.

Converters

  • Curve and Slope — Convert a height map using a function defined by a complex bézier curve.
  • Clamp — Clamps values between two given values.
  • Colour Combine — Combines four separate mono channels into a single rgba output.
  • Colour Split — Splits a single rgba input into four separate mono channels.
  • Erosion Simulation — Applies rainfall erosion simulation.
  • Invert — Inverts the input value.
  • Math — Apply various mathematical functions to two input height maps.
  • Normalize — Normalizes the input vector.
  • Smooth — Apply a smoothing function to the intensity map. Smooth is done through a simple blur kernel.
  • Vector Dot Product — Applies vector dot product to two input vectors producing a single mono value output.
  • Vector To Intensity — Convert a vector value into a mono value using a selected method.
  • Vector Math — Apply element-wise mathematical functions to two vector maps.

Output

  • Output — The output of the node where the final height map is inputted to.

Clone this wiki locally