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Anim Frame Points

Jay edited this page Jan 2, 2026 · 1 revision

Tip

Animation Frame Points are invisible, manually placed points, used to play effects (sounds/particles), or execute custom behaviors with the API/Skript, whenever an animation frame begins.

Know which frame to add a point to

  • Execute /deu anim info to display provide information about your selected animation

    This animation has 11 frames with IDs ranging from 0 to 10 (0 is frame 1, 10 is frame 11)

    image

  • Preview your desired animation frame with packets by using /deu anim previewframe <frame-id>

    Use /deu anim showframe <frame-id> without packets on versions below v3.0.0

Creating a Frame Point

  • While standing where you want to frame point to be, enter the command /deu anim addpoint <frame-id> <point-tag>

    • frame-id is the ID of the frame that should have the point added

    • point-tag is the tag/identifier the frame point should use.

    image

Selecting Frame Points

  • Run the command /deu anim frameinfo <frame-id>

    image

  • Click Click to view frame points and LEFT click the point to select it

    image

Saving and Deleting Points

Caution

The animation must be saved after adding/deleting all desired effects, or all changes made will be lost.

Save Animation: /deu anim save <storage-location>

  • SNEAK + RIGHT CLICK to DELETE your selected point

    • A prompt will show in chat for you to delete the point after attempting to delete it. Click it to confirm deletion.

    image

Animation Frame Point Effects

Tip

Frame Points can be used in a variety of ways, beyond particles and sounds. Use the API/Skript to get the location of a Frame Point

DisplayEntityUtils Wiki

Overview

General Help / Examples

Display Groups/Models

Interactions & Mannequins

Animations

Animation Effects

DisplayControllers (Mounting, Custom Entities & Equipment)

Skript Help / Examples

API Help / Examples

Old Help / Examples

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