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Setting Follow Properties

Jay edited this page Aug 8, 2025 · 1 revision

Note

Entity → Zombie

Goal → Choose how and when the umbrella should update its rotation with the zombie

The groups generated by the model's commands were merged into a single group

image

Follow Properties are defined in two locations of a DisplayController

  • defaultFollowProperties Defines follow properties for entire group to respect

  • partFollowProperties → Defines follow properties for parts with given tags




Common Properties (In both defaultFollowProperties and partFollowProperties)

  • followType

    • Determines how the group will rotate, in respect to the entity it's following

    • Values: PITCH_AND_YAW, PITCH, YAW, BODY, NONE

    • Zombie at 0 Yaw

    image
    • Zombie at 45 Yaw
    image
  • teleportDuration

    • Determines how many ticks it will take for the model's rotation to update with the entity its following
  • pivotInteractions

    • Whether Interaction entities should horizontally pivot (PITCH_AND_YAW, YAW, BODY) around the entity as the group's rotation updates
  • stateFilter

    • Determines if the listed animation states should enable/disable the follow property
    • If blacklist is true, the listed states will DISABLE the follow property



defaultFollowProperties exclusive properties

  • deathDespawnDelay

    • Determine how long it should take for the group to despawn after the followed entity dies

      A value of -1 keeps the group spawned



partFollowProperties exclusive properties

  • id

    • Uniquely identifies each part follow property in the file
  • partTags

    • The parts with the supplied tags that should respect the part follow property

DisplayEntityUtils Wiki

Overview

General Help / Examples

Display Groups/Models

Interactions & Mannequins

Animations

Animation Effects

DisplayControllers (Mounting, Custom Entities & Equipment)

Skript Help / Examples

API Help / Examples

Old Help / Examples

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