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Reallocate materials when they change.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17979
opened Feb 21, 2025 by
pcwalton
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Material, mesh, skin extraction optimization
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17976
opened Feb 21, 2025 by
brianreavis
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Enable Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
nonstandard_macro_braces
and enforce []
for children!
A-Cross-Cutting
#17974
opened Feb 21, 2025 by
BD103
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Fix unsound query transmutes on queries obtained from Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Query::as_readonly()
A-ECS
#17973
opened Feb 21, 2025 by
chescock
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Fix unsound lifetimes in Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Query::join
and Query::join_filtered
A-ECS
#17972
opened Feb 21, 2025 by
chescock
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Remove unnecessary bounds on
EntityClonerBuilder::without_required_components
#17969
opened Feb 21, 2025 by
JaySpruce
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Add a new Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#[data]
attribute to AsBindGroup
that allows packing data for multiple materials into a single array.
A-Rendering
#17965
opened Feb 21, 2025 by
pcwalton
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Reextract a mesh on the next frame if its material couldn't be prepared on the frame we first encountered it.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17963
opened Feb 21, 2025 by
pcwalton
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Generic system config
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#17962
opened Feb 21, 2025 by
newclarityex
•
Draft
Text cursor
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17956
opened Feb 21, 2025 by
ickshonpe
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Add Impacts the entire engine
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
no_std
support to bevy
A-Cross-Cutting
#17955
opened Feb 20, 2025 by
bushrat011899
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implement UniqueEntityArray
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17954
opened Feb 20, 2025 by
Victoronz
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Add support for experimental WESL shader source
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
do_not_recommend interned Labels
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix bug in bevy_reflect serde deserialzie: OptionVisitor does not set index, when deserialzing Some
#17947
opened Feb 20, 2025 by
richterger
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Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Crash
A sudden unexpected crash
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17946
opened Feb 20, 2025 by
mweatherley
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Make Utility functions and types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Parallel<T>
more T: !Default
accessible
A-Utils
#17943
opened Feb 20, 2025 by
ItsDoot
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Fix observer/hook OnReplace and OnRemove triggering when removing a bundle even when the component is not present on the entity
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Only despawn scene entities still in the hierarchy
A-Scenes
Serialized ECS data stored on the disk
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Use fully qualified syntax in assertions.
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17936
opened Feb 19, 2025 by
DragonGamesStudios
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