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Pull requests: bevyengine/bevy
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Remove Image::from_buffer A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
name
argument (only present in debug "dds" builds)
C-Usability
#18538
opened Mar 25, 2025 by
brianreavis
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Add sprite flipping to Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Testing
A change that impacts how we test Bevy or how users test their apps
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
testbed_2d
's sprite scene
A-Rendering
#18537
opened Mar 25, 2025 by
ickshonpe
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Add Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
many_morph_targets
stress test
A-Rendering
#18536
opened Mar 25, 2025 by
greeble-dev
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don't flip sprites twice
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
mesh_picking
not working due to mixing vertex and triangle indices.
A-Picking
Add methods to work with dynamic immutable components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Have the mesh allocator handle modified meshes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix relationship macro for multiple named members fields
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Update wireframe example to spawn materials without wireframes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fixes #13466, implementing resource_scope_by_id
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#18527
opened Mar 25, 2025 by
Kugel-Blitz
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Remote entity reservation v6
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Move initializing the Platform-agnostic interface layer to run your app in
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ScreenshotToScreenPipeline
to the ScreenshotPlugin
.
A-Windowing
#18524
opened Mar 25, 2025 by
andriyDev
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Add Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
BundleRemover
A-ECS
Render events
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18517
opened Mar 24, 2025 by
ecoskey
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add 2d_on_ui example
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#18513
opened Mar 24, 2025 by
mirsella
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Update getrandom requirement from 0.2.0 to 0.3.2
C-Dependencies
A change to the crates that Bevy depends on
#18509
opened Mar 24, 2025 by
dependabot
bot
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Update codespan-reporting requirement from 0.11.0 to 0.12.0
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
#18508
opened Mar 24, 2025 by
dependabot
bot
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bevy_image: derive TypePath when Reflect is not available
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Reflection
Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix UpdateMode::Reactive behavior on Windows
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update and rename system.rs to system_management.rs
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#18492
opened Mar 22, 2025 by
joshslick
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Tracy GPU support
A-Dev-Tools
Tools used to debug Bevy applications.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Move the construction of Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
LightingInput
in apply_pbr_lighting
into its own function.
A-Rendering
#18489
opened Mar 22, 2025 by
13ros27
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Fix lints and re-organize gated imports for Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
bevy_gizmos
A-Gizmos
#18487
opened Mar 22, 2025 by
villor
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