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Pull requests: bevyengine/bevy
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Solari GI: Clamp jacobian to reduce bright spots
A-Rendering
Drawing game state to the screen
#20259
opened Jul 23, 2025 by
JMS55
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Fix observers' access to relationship data during Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
despawn_related
A-ECS
Better Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ScheduleBuildError
introspection and handling
A-ECS
#20256
opened Jul 23, 2025 by
ItsDoot
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Remove default implementation of Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
extend_from_iter
from RelationshipSourceCollection
A-ECS
#20255
opened Jul 23, 2025 by
muddxyii
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Make math primitives runtime constructable, meshable
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20250
opened Jul 22, 2025 by
tychedelia
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Improve test robustness
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Testing
A change that impacts how we test Bevy or how users test their apps
#20248
opened Jul 22, 2025 by
Trashtalk217
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Extract text colors per glyph
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20245
opened Jul 22, 2025 by
ickshonpe
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Solari specular scene/PT support
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
cache update action: fix setup
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
#20240
opened Jul 22, 2025 by
mockersf
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Color swatch widget.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20237
opened Jul 22, 2025 by
viridia
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Rework one-to-one relationships to remove existing instead of panicking
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Make load gltf public
A-glTF
Related to the glTF 3D scene/model format
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20225
opened Jul 21, 2025 by
jiangheng90
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Update accesskit requirement from 0.19 to 0.21
C-Dependencies
A change to the crates that Bevy depends on
#20222
opened Jul 21, 2025 by
dependabot
bot
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Add bevy_camera_controllers crate and move freecam implementation into it
A-Camera
User-facing camera APIs and controllers.
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Blocked
This cannot move forward until something else changes
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
RenderStartup
for SSAO systems.
A-Rendering
#20206
opened Jul 19, 2025 by
andriyDev
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Tile entities; TilemapLayer; TileStorage
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#20205
opened Jul 19, 2025 by
ConnerPetzold
•
Draft
Type-erased Specializers
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
feat: Add comprehensive read-only Bevy Inspector with remote inspection capabilities
A-Dev-Tools
Tools used to debug Bevy applications.
A-Editor
Graphical tools to make Bevy games
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#20189
opened Jul 18, 2025 by
jbuehler23
•
Draft
Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
RenderStartup
for atmosphere rendering.
A-Rendering
#20186
opened Jul 18, 2025 by
andriyDev
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Remove task in handle_tasks in async_compute example
A-Tasks
Tools for parallel and async work
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20175
opened Jul 17, 2025 by
IceSentry
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Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
RenderStartup
for order independent transparency
A-Rendering
#20170
opened Jul 17, 2025 by
andriyDev
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Changed the way cursors are defined in bevy_feathers.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add optional backface/frontface culling to Ray3d::intersect_plane
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#20166
opened Jul 16, 2025 by
Mati18505
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Next Generation Bevy Scenes
A-ECS
Entities, components, systems, and events
A-Scenes
Serialized ECS data stored on the disk
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Macros
Code that generates Rust code
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
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