Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

Replace ValidationOutcome with Result
#18541 opened Mar 25, 2025 by chescock Loading…
Remove Image::from_buffer name argument (only present in debug "dds" builds) C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18538 opened Mar 25, 2025 by brianreavis Loading…
Add sprite flipping to testbed_2d's sprite scene A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18537 opened Mar 25, 2025 by ickshonpe Loading…
Add many_morph_targets stress test A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18536 opened Mar 25, 2025 by greeble-dev Loading…
don't flip sprites twice A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18535 opened Mar 25, 2025 by mockersf Loading… 0.16
Fix LogDiagnosticsPlugin log target typo
#18534 opened Mar 25, 2025 by Satellile Loading…
Fix mesh_picking not working due to mixing vertex and triangle indices. A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18533 opened Mar 25, 2025 by IQuick143 Loading… 0.16
Add methods to work with dynamic immutable components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18532 opened Mar 25, 2025 by bushrat011899 Loading… 0.16
Have the mesh allocator handle modified meshes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18531 opened Mar 25, 2025 by JMS55 Loading… 0.16
Fix relationship macro for multiple named members fields A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18530 opened Mar 25, 2025 by krunchington Loading… 0.16
Update wireframe example to spawn materials without wireframes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18528 opened Mar 25, 2025 by krunchington Loading… 0.16
Fixes #13466, implementing resource_scope_by_id A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18527 opened Mar 25, 2025 by Kugel-Blitz Loading…
Remote entity reservation v6 A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18525 opened Mar 25, 2025 by ElliottjPierce Loading… 0.17
Move initializing the ScreenshotToScreenPipeline to the ScreenshotPlugin. A-Windowing Platform-agnostic interface layer to run your app in D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18524 opened Mar 25, 2025 by andriyDev Loading…
Add BundleRemover A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18521 opened Mar 24, 2025 by ElliottjPierce Loading… 0.17
Render events A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18517 opened Mar 24, 2025 by ecoskey Loading…
add 2d_on_ui example A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18513 opened Mar 24, 2025 by mirsella Loading…
Update getrandom requirement from 0.2.0 to 0.3.2 C-Dependencies A change to the crates that Bevy depends on
#18509 opened Mar 24, 2025 by dependabot bot Loading…
Update codespan-reporting requirement from 0.11.0 to 0.12.0 C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#18508 opened Mar 24, 2025 by dependabot bot Loading…
bevy_image: derive TypePath when Reflect is not available A-Assets Load files from disk to use for things like images, models, and sounds A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18501 opened Mar 23, 2025 by mockersf Loading… 0.16
Fix UpdateMode::Reactive behavior on Windows A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18493 opened Mar 22, 2025 by aloucks Loading… 0.16
Update and rename system.rs to system_management.rs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18492 opened Mar 22, 2025 by joshslick Loading…
Tracy GPU support A-Dev-Tools Tools used to debug Bevy applications. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18490 opened Mar 22, 2025 by JMS55 Loading… 0.16
Move the construction of LightingInput in apply_pbr_lighting into its own function. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18489 opened Mar 22, 2025 by 13ros27 Loading…
Fix lints and re-organize gated imports for bevy_gizmos A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18487 opened Mar 22, 2025 by villor Loading…
ProTip! Filter pull requests by the default branch with base:main.