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Pull requests list

Reallocate materials when they change. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17979 opened Feb 21, 2025 by pcwalton Loading…
Prevent last_trigger_id from overflowing
#17978 opened Feb 21, 2025 by OwlyCode Loading…
Renamed EventWriter::send methods to write.
#17977 opened Feb 21, 2025 by AlephCubed Loading…
Material, mesh, skin extraction optimization A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17976 opened Feb 21, 2025 by brianreavis Loading…
Enable nonstandard_macro_braces and enforce [] for children! A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17974 opened Feb 21, 2025 by BD103 Loading…
Fix unsound query transmutes on queries obtained from Query::as_readonly() A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17973 opened Feb 21, 2025 by chescock Loading…
Fix unsound lifetimes in Query::join and Query::join_filtered A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17972 opened Feb 21, 2025 by chescock Loading…
Improve relationship attribute macro syntax
#17971 opened Feb 21, 2025 by Olle-Lukowski Loading…
Update to rust edition 2024
#17966 opened Feb 21, 2025 by VitalyAnkh Draft
Add a new #[data] attribute to AsBindGroup that allows packing data for multiple materials into a single array. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17965 opened Feb 21, 2025 by pcwalton Loading…
Reextract a mesh on the next frame if its material couldn't be prepared on the frame we first encountered it. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17963 opened Feb 21, 2025 by pcwalton Loading…
Generic system config A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17962 opened Feb 21, 2025 by newclarityex Draft
Text cursor A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17956 opened Feb 21, 2025 by ickshonpe Loading…
Add no_std support to bevy A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17955 opened Feb 20, 2025 by bushrat011899 Loading…
implement UniqueEntityArray A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17954 opened Feb 20, 2025 by Victoronz Loading…
Add support for experimental WESL shader source A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact O-WebGPU Specific to the WebGPU render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17953 opened Feb 20, 2025 by tychedelia Loading… 0.16
do_not_recommend interned Labels A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17950 opened Feb 20, 2025 by SpecificProtagonist Loading… 0.16
Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy P-Crash A sudden unexpected crash S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17946 opened Feb 20, 2025 by mweatherley Loading…
Make Parallel<T> more T: !Default accessible A-Utils Utility functions and types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17943 opened Feb 20, 2025 by ItsDoot Loading…
Fix observer/hook OnReplace and OnRemove triggering when removing a bundle even when the component is not present on the entity A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17942 opened Feb 20, 2025 by andriyDev Loading… 0.16
Only despawn scene entities still in the hierarchy A-Scenes Serialized ECS data stored on the disk D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17938 opened Feb 19, 2025 by cart Loading… 0.16
Use fully qualified syntax in assertions. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17936 opened Feb 19, 2025 by DragonGamesStudios Loading…
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