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#merge_folder
Grisgram edited this page Oct 3, 2025
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12 revisions
The #merge_foldercommand works very similar to the #join command,
but instead of referencing individual structs or arrays, it merges all files contained in a referenced folder into a single struct.
mem: { "key": "#merge_folder:<path>" }
key: no implementation
path: Define which folder is going to be merged like 'path/to/folder'.
// For the sake of simplicity:
// Let's assume that the folder named 'normal_spider' located in 'monsters'
// contains the following files:
// - definition.json
{
"name": "=lg/path/to/name",
"aggro_range": 50
}
// - skin.json
{
"sprite_index": "#asset:sprNormalSpiderIdle",
"image_xscale": 0.8,
"image_yscale": 0.8
}
// - stats.json
{
"base_stats": {
"level": 5,
"max_level": 40,
"hp": 20,
"max_hp": 90,
"move_speed": 8
}
}
// And here is the master file that merges the folder:
{ // <-- root
"normal_spider": "#merge_folder:monsters/normal_spider",
}Note
This is only a simplified example, not a best-practice guide.
There are usually better ways to structure and manage your data, depending on your use case.
{
"normal_spider": { // "#merge_folder:monsters/normal_spider"
"name": "=lg/path/to/name",
"aggro_range": 50,
"sprite_index": _sprite id_,
"image_xscale": 0.8,
"image_yscale": 0.8,
"base_stats": {
"level": 5,
"max_level": 40,
"hp": 20,
"max_hp": 90,
"move_speed": 8
}
}
}Author’s Recommendation: next read #func
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