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Command Categories
Grisgram edited this page Oct 3, 2025
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8 revisions
As the name suggest these type of commands can be used in members.
Syntax:
"key": "#<command_name>:param(s)"
The result of the command is going to be replaced with the string.
As the name suggest these type of commands can be used in keys.
The word 'key' again comes from the JSON format, the equivalent in GameMaker would be member.
Syntax:
"#<command_name>:key": { ...params... }
Important
Its important to know that key commands are not a part of the resolved key.
In fact: "#some_command:some_name": { ... } is going to be resolved as
"some_name": { ... }
Author's recommendation: next read #ref
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