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AGENT_INVENTORY_ENTITY_EQUIP_TIMER_START
Kyuubi edited this page Jan 23, 2025
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1 revision
0x3041 - SR_EQUIP_CHANGE_TIMER_START
I prefer calling it like fat, as a fox.
4 DWORD GID // The GID of the player timer owner
1 BYTE ink // its always 2
1 BYTE btPurpose // "1" for PVP cap, "2" for Job wear
1. BYTE. btTime. // for how long should I be displaying, in seconds, default is 10 seconds.
CMsg* pTimerStart = AllocMsgToBroadcast(SR_EQUIP_CHANGE_TIMER_START);
*pTimerStart << m_dwGID;
*pTimerStart << BYTE(2); // timer type?
*pTimerStart << BYTE(2); // timer type?
*pTimerStart << EXTRA_EQUIP_CHANGE_TIMER_SECONDS; // time?
SendMsgToNearbyPCs(pTimerStart);