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AGENT_INVENTORY_ENTITY_EQUIP_TIMER_START

Kyuubi edited this page Jan 23, 2025 · 1 revision

0x3041 - SR_EQUIP_CHANGE_TIMER_START I prefer calling it like fat, as a fox.

4    DWORD    GID       // The GID of the player timer owner
1    BYTE     ink       // its always 2
1    BYTE     btPurpose // "1" for PVP cap, "2" for Job wear
1.   BYTE.    btTime.   // for how long should I be displaying, in seconds, default is 10 seconds.
    CMsg* pTimerStart = AllocMsgToBroadcast(SR_EQUIP_CHANGE_TIMER_START);
    *pTimerStart << m_dwGID;
    *pTimerStart << BYTE(2); // timer type?
    *pTimerStart << BYTE(2); // timer type?
    *pTimerStart << EXTRA_EQUIP_CHANGE_TIMER_SECONDS; // time?
    SendMsgToNearbyPCs(pTimerStart);
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