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JMXV2DTI
DummkopfOfHachtenduden edited this page Sep 19, 2021
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This file is not binary, it's read line by line (like a CSV list)!
- Header
- TileCount
- TileEntry
TileEntry
This tables shows the formats of each column.
TileIndex | TileType | TileCategory | TileFile | 3D-Grass |
---|---|---|---|---|
{0:00000} | 0x{1:X8} | "{2}" | "{3}" | {{0},{1}} |
3D-Grass:
Example: {1159,2} {1816,36}
First value indicates the model, the number is an index from object.ifo
Second value indicates the amount of grass which is randomly placed on the tile.
As seen in this example, multiple grass per tile is possible.
TileType:
public enum TileType: int
{
Dirt = 0,
Sand = 1,
Ashfield = 2,
Stone = 3,
Metal = 4,
Wood = 5,
Mud = 6,
Water = 7,
DeepWater = 8,
Snow = 9,
Grass = 10,
LongGrass = 11,
Forest = 12,
Cloud = 13
}