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S_ObjectEquipSetIndex
DummkopfOfHachtenduden edited this page Sep 19, 2021
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1 revision
Adds Equipment to an Object.
If the WeaponIndex does not match the race it'll be random.
Nr | Name | Type | Value range |
---|---|---|---|
1. | ObjectID | string | ObjID or *player |
2. | Level | int | 1- 164 or #rand(1, 110) |
3. | ArmorIndex | int | 0 - 3 or #rand(1, 3) |
4. | WeaponIndex | int | 1 - 16 or #rand(1, 16) |
5. | IsRare | bool | 0 or 1 |
2.7 S_ObjectEquipSetIndex obj01 #rand(70,100) #rand(1,3) #rand(1,16) 1
Degree | Level |
---|---|
1 | 1 |
2 | 8 |
3 | 16 |
4 | 24 |
5 | 32 |
6 | 42 |
7 | 52 |
8 | 64 |
9 | 76 |
10 | 90 |
11 | 104 |
12 | 120 |
13 | 141 |
14 | 164 |
ArmorIndex | Name |
---|---|
0 | None |
1 | Garment / Clothes |
2 | Protector / Light Armor |
3 | Armor / Heavy Armor |
WeaponIndex | Name |
---|---|
01 | Random |
02 | Sword |
03 | Blade |
04 | Spear |
05 | Glavie |
06 | Bow |
07 | One-handed Sword |
08 | Two-handed Sword |
09 | Dual Axe |
10 | Warloc Rod |
11 | Staff |
12 | Crossbow |
13 | Dagger |
14 | Harp |
15 | Cleric Rod |