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JMXVENVI
DummkopfOfHachtenduden edited this page Jun 20, 2024
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2 revisions
JMXVENVI1003 represents the color grading / post-processing effects over the course of the day.
12 char[] Signature // "JMXVENVI1003"
2 short profileCount
4 uint environmentSetName.Length
* string environmentSetName //""
for (int i = 0; i < profileCount; i++)
{
2 ushort profile.Id
4 uint profile.Name.Length
* string profile.Name
4 uint profile.DayBGM.Length
* string profile.DayBGM // obsolete; handled by regioninfo.txt & effectenvsnd.txt
4 uint profile.NightBGM.Length
* string profile.NightBGM // obsolete; handled by regioninfo.txt & effectenvsnd.txt
* ColorGraph profile.SunColor
* ColorGraph profile.SkyTopColor
* ColorGraph profile.DiffuseColor
* ColorGraph profile.ObjectAmbientColor
* ColorGraph profile.Graph4
* ColorGraph profile.TerrainAmbientColor
* ColorGraph profile.TerrainShadowColor //added in fileVersion 1003
* FloatGraph profile.FogNearPlane
* FloatGraph profile.FogFarPlane
* ColorGraph profile.FogColor
* FloatGraph profile.Graph10
* FloatGraph profile.Graph11
* FloatGraph profile.Graph12 //added in fileVersion 1001
* ColorGraph profile.SkyBottomColor //added in fileVersion 1002
* ColorGraph profile.WaterColor //added in fileVersion 1002
* FloatGraph profile.Graph15 //added in fileVersion 1002
}
* Environment environmentRoot //client reads this hardcoded as 3 nested loops
//EOF
struct Environment
{
4 uint childCount
4 uint Name.Length
* string Name
// Client reads this as an int tho Short0 is not 0.
2 short ProfileId
2 short Short0
4 int Int0
4 int int1
* Environment[] Children
}
struct ColorGraph
{
4 int keyCount
* Vector4[] keys //xyz = Color (RGB), w = time
}
struct FloatGraph
{
4 int keyCount
* Vector2[] keys //x = Value, y = time
}
Some of the colors could be missing in this preview. Unity Gradient only supports 8 color keys.