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DummkopfOfHachtenduden edited this page Jun 13, 2021 · 2 revisions
4   uint    dwVersion       // must be 3
4   uint    windowCount     // unused, number of windows is hardcoded
4   uint    window.Width
4   uint    window.Height
foreach(window)
{
    4   uint    window.X
    4   uint    window.Y
}

//Window[0] = GDR_MAINPOPUP
//Window[1] = GDR_STORE
//Window[2] = GDR_STORAGEROOM
//Window[3] = GDR_EXCHANGE
//Window[4] = GDR_WORLDMAP
//Window[5] = GDR_COS_WND
//Window[6] = GDR_GAMEGUIDE
//Window[7] = GDR_ALCHEMYBOX
//Window[8] = GDR_AUTO_POTION
//Window[9] = GDR_EXT_QUICK_SLOT
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